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The pricing game

Edge UK

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January 2026

What's the real cost of videogames in 2025, for both the people who play them and those behind the scenes?

The pricing game

Mario Kart World, released this year, costs £75 for players in the UK – that's £30 more than the launch price of Mario Kart 8 Deluxe, published in 2017. Be it Konami's survival horror game Silent Hill F, its 2025 remake Metal Gear Solid Delta: Snake Eater, or Activision Blizzard's Call Of Duty: Black Ops 7, the standard versions of new games from major studios now typically cost £70. Sony, Microsoft and Nintendo have all increased the prices of their consoles this year, often citing market conditions. Even the price of Microsoft's Xbox development kits is on the rise, from roughly £1,140 to £1,520. Meanwhile, both Sony and Microsoft have raised the rates for their respective subscription services. Game Pass Ultimate used to be £14.99 a month; now it's £22.99. The PlayStation Plus Premium price hike hasn't hit the UK yet, but the package that was once $190 CAD is now $225.

Videogames are somehow both cheaper than ever – a lot of big games are available to play for free – and more expensive, as companies test out monetisation methods ostensibly designed to mitigate the rising cost of development. This wasn't always the strategy. Former Sony Interactive Entertainment CEO and president Shawn Layden says that, for many years, the cost of game production had little bearing on the cost of games for consumers; despite variable development budgets, the prices paid by players remained more or less the same.

“We made games on the PlayStation 1 going to market at $59.99, and it would only take us one or two million to make a game,” Layden says. “You do the math. You spend one, two million in building costs, or really push the boat out and do seven or eight million for a triple-A game. You sell ten to 15 million units, and you're charging 60 bucks a unit. The operating profit on that is huge.”

Edge UK'den DAHA FAZLA HİKAYE

Edge UK

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After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

January 2026

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Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

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There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

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FAILBETTER GAMES

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Can a serious makeover preserve the original's identity?

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2 mins

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Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

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