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Half-Life: Alyx

Edge UK

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June 2025

Back to City 17 for Half-Life 2: Episode 3 by another name

- ANDREI PECHALIN

Half-Life: Alyx

Twelve years after the cliffhanger ending of Half-Life 2: Episode 2, the mothballing of the planned Episode 3, and endless rumours of various attempts at a sequel, we got our wish for a new Half-Life. Perhaps it's fitting that the wish would come with unforeseen consequences: in November 2019, seemingly out of nowhere, Valve announced Half-Life: Alyx, a VR-exclusive prequel told from the perspective of Gordon Freeman's companion Alyx Vance rather than the crowbar-wielding theoretical physicist.

For those of us who have been with the series from the beginning, for whom it shaped our tastes — even as it pioneered what game design should look like for the entire industry — it is difficult to put the reaction to the announcement into words. Shock, elation, anxiety, an extreme fear of missing out. And for the developer itself? "Although we were very confident in the decision to make a VR game and in the quality of what we had built," Valve's Kaci Aitchison Boyle says in the in-game commentary, "we still worried that revealing those decisions to the world might cause even our most loyal fans to make their own decision: that we had truly lost our minds."

Yet should we have expected anything less? Half-Life pioneered narrative-driven FPS action in a seamless world. Half-Life 2 revolutionised game physics and animation. Gabe Newell, whose current R&D interests lie in brain-computer interfaces, is on record saying that "Half-Life represents a tool we have and promises made to customers to capitalise on innovation and opportunities to build game experiences that haven't been involved previously". This is, ultimately, the reason we never got Episode 3; he and others "could not figure out why doing

Edge UK'den DAHA FAZLA HİKAYE

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

January 2026

Edge UK

Edge UK

Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

Edge UK

Edge UK

GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

January 2026

Edge UK

The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

January 2026

Edge UK

Edge UK

Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

January 2026

Edge UK

Edge UK

STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

time to read

13 mins

January 2026

Edge UK

Edge UK

Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

2 mins

January 2026

Edge UK

Edge UK

FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

time to read

7 mins

January 2026

Edge UK

Edge UK

DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

January 2026

Edge UK

Edge UK

Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

January 2026

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