Denemek ALTIN - Özgür
Gran Turismo 3: A-Spec
Edge UK
|Christmas 2022
The definitive document of early-'00s car culture
Developer/publisher - SCE (Polyphony Digital)
Format - PS2
Release - 2001
The launch of Sony’s PlayStation 2 was on the horizon, and Kazunori Yamauchi’s Polyphony Digital had a clear brief for its next Gran Turismo title: show the punters exactly what the hardware can do. This was the studio that discerned itself in the previous console generation by conjuring deeply realistic vehicles out of PlayStation’s wobbly polygons, creating a different kind of racing-game experience best summed up by the original game’s adverts – billboards along a motorway that read ‘Caution: you are not playing Gran Turismo’.
But Polyphony had always concerned itself with much more than realism. The new title it was developing at its studio in Tokyo’s Koto City ward was certainly making use of Sony’s new hardware architecture, rendering vehicle models with 28 times the polygonal complexity of Gran Turismo 2, and trackside environments with 128x128 textures that appeared pin-sharp on the CRT screens of the day. It looked every bit the generational leap that it was supposed to be, but that was never the focus. Polyphony – then and now – obsesses over the minutiae of car ownership.
Quite how far the studio had pushed this aspect wasn’t apparent in its first PS2 showing, a demo called Gran Turismo 2000 which gave players 120 seconds with a Mitsubishi Lancer around the Seattle circuit. The photorealism-chasing looks were there, along with the weighty, deliberate handling players had come to expect from a
Bu hikaye Edge UK dergisinin Christmas 2022 baskısından alınmıştır.
Binlerce özenle seçilmiş premium hikayeye ve 9.000'den fazla dergi ve gazeteye erişmek için Magzter GOLD'a abone olun.
Zaten abone misiniz? Oturum aç
Edge UK'den DAHA FAZLA HİKAYE
Edge UK
Hollow Knight: Silksong
Hornet has fallen. Silksong’s opening cutscene reintroduces our heroine in captivity, being dragged away from Hallownest, where once she served the role of Hollow Knight’s most fearsome recurring boss.
6 mins
December 2025
Edge UK
Gears Of War: Reloaded
Something may be lost in the translation between the original 2006 version of Gears Of War and the considerably prettier, brighter and more sharply textured Reloaded. A solemn, grimy place, where endless battles over scarce resources have resulted only in ever-larger piles of corpses, the world of Gears is perhaps most suitably rendered via the fuzzier, grey-brown colour palette of the first Xbox 360 release. Especially for Marcus Fenix and co, war is hell. You might argue that it ought to look like it.
1 mins
December 2025
Edge UK
Post Script
Silksong turns up the volume on some of Hollow Knight's finest ideas
4 mins
December 2025
Edge UK
Post Script
Ezo was not yet part of Japan in 1603, when Ghost Of Yotei's story takes place, which feels an appropriate analogue for Sucker Punch acknowledging itself as a nonJapanese studio making a culturally Japanese game.
2 mins
December 2025
Edge UK
MIO: MEMORIES IN ORBIT
Can tentacles and angry doors distinguish this Metroidvania?
3 mins
December 2025
Edge UK
BLENDO GAMES
The one calm voice amid this fracas, he says, was that of Embark's owner. “Nexon were the ones saying, ‘Relax. Here's why this is happening, and here's what you need to do about it'.” The Korean gaming giant has form here: its 1999 title
7 mins
December 2025
Edge UK
LEGO BATMAN: LEGACY OF THE DARK KNIGHT
With Lego's parody treatment, everyone in Gotham is a joker
3 mins
December 2025
Edge UK
CINDER CITY
Only collective effort can save this futuristic Seoul
5 mins
December 2025
Edge UK
AGENT OF CHANGE
From 47 to 007: IO Interactive is bringing James Bond back to life
16 mins
December 2025
Edge UK
BLUE PRINCE
How Hollywood dreams and boardgames led to 2025's most fascinating puzzle box
8 mins
December 2025
Translate
Change font size
