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Epic turnaround
Edge UK
|October 2025
2016's Paragon was a flop, so why is Predecessor, a game built upon its foundations, a hit in 2025?
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Cancelled games are meant to stay cancelled. As for fan-based attempts to recreate them? They're meant to be hit with cease-and-desists. Yet in the case of Paragon, Epic's short-lived thirdperson MOBA, something unprecedented has happened. Paragon was closed down in 2018, but Predecessor, a game built from its design, is now celebrating its first birthday. Predecessor has a growing audience, 70 developers working on it daily, and - crucially - Epic's blessing. On top of that, this is the first game many members of the team have shipped. So what went right?
“I'd never really made a game before,” laughs Robbie Singh, CEO and founder of Omeda Studios, the company behind Predecessor. He was at university when he first encountered Paragon. Eager to become a content creator on YouTube, he was looking for a game that was “going to be massive”, but wasn’t massive yet, so that he could make an impact. Paragon floored him. Within a few years, Singh had become the most popular content creator for the game, and had met many of the people who would go on to work on Predecessor with him.
This meant that when Epic shuttered
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