Magzter GOLD ile Sınırsız Olun

Magzter GOLD ile Sınırsız Olun

Sadece 9.000'den fazla dergi, gazete ve Premium hikayeye sınırsız erişim elde edin

$149.99
 
$74.99/Yıl

Denemek ALTIN - Özgür

CREATE CONCEPTS FOR VIDEO GAMES

ImagineFX

|

Christmas 2025

Rahul Chandwaney reveals his Blender workflow tips for producing studio-quality, informative environment concepts

- Rahul Chandwaney

CREATE CONCEPTS FOR VIDEO GAMES

The aim of this article is to give you some advice on how to become a more effective concept artist for video games using Blender. After working on many client and personal projects, I've learned the importance of working fast while also producing quality results.

The ability to iterate on my designs is an important part of working on video games and is part of how I've learned to adapt my workflow in Blender. One of the reasons I prefer working in 3D professionally is that it enables me to be of greater help to the production team. The software makes it possible for me to work directly on top of level block-outs and provide concepts with a greater level of depth and storytelling.

One of my goals as a concept artist is to make my visuals look as close to the desired final product as possible - for example, an environment in a first-person shooter. I take pride in the fact that I try to be as informative with every detail that I put into my work. This includes composing, designing and texturing my concepts.

In this piece I want to discuss a few important tips I've learnt in my career that will hopefully help you become a valued asset in the industry.

1 JUST GET GOING

I love spending hours researching for references in my free time - it's important to build a vast and developed visual library. But there's a moment during research when I'll have an idea for an artwork, and it's vital to get started on it as soon as possible. Ideas are mostly developed as you work on them, not in your head. This is why it's important for me to open Blender and start blocking out my idea, to avoid procrastinating and spending too much time on research. This is an important practice for client work too, as you'll often have a limited time budget to complete a task.

2 STARTUP FILE

ImagineFX'den DAHA FAZLA HİKAYE

ImagineFX

ImagineFX

Aleksandra Wójcik

Aleksandra's a self-taught artist who began with traditional art before moving into 3D and environment concept art. She creates immersive worlds for games and films, blending realism with imagination, atmosphere and storytelling.

time to read

1 min

Christmas 2025

ImagineFX

ImagineFX

Lilly Wolters

Art was an escape for Lilly, who originally comes from a computer science background. \"Femininity and fantasy is at the core of my art, where clean line art meets magical elements to create soft yet powerful portraits.\"

time to read

1 min

Christmas 2025

ImagineFX

ImagineFX

Steve Bentley

Steve originally trained in traditional animation, but found himself moving into illustrating comic art and graphic novels. He has just finished writing and illustrating his first graphic novel, which is due out late next year.

time to read

1 min

Christmas 2025

ImagineFX

ImagineFX

Create a Quick Editorial Illustration in a Realistic Style

Learn how to maximise creativity in a professional environment with industry veteran Óscar Lloréns

time to read

1 min

Christmas 2025

ImagineFX

ImagineFX

CREATE CONCEPTS FOR VIDEO GAMES

Rahul Chandwaney reveals his Blender workflow tips for producing studio-quality, informative environment concepts

time to read

7 mins

Christmas 2025

ImagineFX

ImagineFX

ASUS ProArt PA32UCDM

The latest display from ASUS packs a hefty HDR punch that blows away any LCD-based monitor, but stumbles slightly when it comes to connectivity

time to read

1 mins

Christmas 2025

ImagineFX

ImagineFX

FIVE MINUTES WITH VICTOR HUGO

Learn what the Brazilian artist has to say on fan art and not being defined by your work

time to read

2 mins

Christmas 2025

ImagineFX

ImagineFX

Geekom IT15

BOX OF TRICKS Incredibly compact, the Geekom IT15 offers great CPU performance for under a grand. If only the GPU were stronger

time to read

2 mins

Christmas 2025

ImagineFX

ImagineFX

PUT STORYTELLING FRONT AND CENTRE

Tony Valente reveals why telling a compelling story in your manga art is just as important as mastering core art techniques

time to read

5 mins

Christmas 2025

ImagineFX

ImagineFX

CRAFTING WORLDS THROUGH MEMORY

Discover how Carla Cordelia incorporates elements of her daily life and memories into one-of-a-kind environment concepts

time to read

7 mins

Christmas 2025

Listen

Translate

Share

-
+

Change font size