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Cobra

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August 2017

Rick Lane speaks to David Braben about the changes to Frontier’s tech since the launch of Elite Dangerous.

- Rick Lane

Cobra

When Elite Dangerous launched in December 2014, it supported an engine capable of rendering a procedurally generated galaxy populated by billions of star systems. With the aid of its Stellar Forge technology, these systems were simulated according to realistic physics, covering everything from the age and composition of stars to how the light from individual suns illuminates specific celestial spheres.

Three years on, and much has changed at Frontier Developments. Not only has Elite Dangerous received a season of expansions that dramatically alter both the game and the underlying tech, but the Cambridge studio has released a new game with the Cobra engine that couldn’t be more different from its distinguished space simulator. Both projects necessitated the introduction of new features to Cobra – an interesting challenge considering just how far removed the games are from one another.

Once Elite Dangerous was completed, Frontier began work on Horizons, a paid-for series of expansions for the game designed to provide long-term support and new features for its online community. Of these features, perhaps the most significant is the introduction of planet surfaces on which players can land, explore and establish bases. What’s more, these planets are rendered at a one-to-one scale.

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Games Of 2017

Rick Lane forecasts the next 12months’ big hitters

time to read

5 mins

March 2017

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Vive & Learn

Joe martin describes the pains and pleasures of using the htc vive’s room-scale virtual reality system at home

time to read

7 mins

March 2017

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​Readers' Drives Spec-Edge

Inspired by Mirror’s Edge Catalyst, Johan Nyman gave his components a splash of red and white paint, and assembled this gorgeous themed build

time to read

4 mins

March 2017

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Nvidia GeForce GTX 1080 Ti Founders Edition

If you spent over a grand on a Titan X card a few months ago then you might want to flip through the next couple of pages and pretend you haven’t seen them.

time to read

5 mins

June 2017

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Cobra

Rick Lane speaks to David Braben about the changes to Frontier’s tech since the launch of Elite Dangerous.

time to read

5 mins

August 2017

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Ryzen Is A Strong Comeback For AMD

But the CPU isn’t a critical component any more, argues James Gorbold.

time to read

2 mins

August 2017

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Case mods, tools, techniques, water-cooling gear and every thing to do with PC modding.

time to read

6 mins

October 2016

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Netgear Orbi Whole Home Wi-Fi System

Most high-end routers take a brute-force approach to improving Wi-Fi speed and range, adding more antennae, more frequency bands and the latest Wi-Fi standards. That approach works up to a point, but eventually even powerful routers run out or range. Of course, you can buy Wi-Fi extenders, extra Ethernet cable and access points, or use powerline networking, but Netgear has taken a novel approach with the Orbi that pretty much solves the problem.

time to read

2 mins

April 2017

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The 4K Multi-GPU Challenge

Ben Hardwidge pairs up two Zotac GTX 1070 cards to see if they can properly handle 4K gaming.

time to read

6 mins

April 2017

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Game Maker Studio2

Rick Lane speaks toYoYo Games about the all-new version of Game Maker.

time to read

5 mins

October 2017

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