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UNKNOWN WORLDS

Edge

|

January 2022

How perseverance – and chocolate-chip cookies – has kept the Subnautica studio afloat

- NIALL O’DONOGHUE

UNKNOWN WORLDS

Swimming for the surface in Subnautica is a moment of pure tension. As your oxygen runs out, the screen darkens around you and eventually goes black; however, if you’ve timed it just right, you can cheat death and break the surface, gulping down fresh air as your senses rush back to you. Looking back over the 20-year history of the game’s developer, the parallels are striking. Unknown Worlds has come close to drowning, financially speaking, on multiple occasions – but it’s managed to resurface time and time again, in the process solidifying its reputation as a crafter of immersive, player-driven experiences.

Unknown Worlds CEO Charlie Cleveland was working at Empire Earth developer Stainless Steel Studios in Boston when he witnessed the birth of the Half-Life modding movement, led by CounterStrike, in 2000. Having worked on (but not completed) games with his friends at university, Cleveland had always known he wanted to make something of his own. “Back then, you couldn’t license an engine without $300,000 or some ridiculous amount of money,” he says – but the accessibility of Half-Life modding changed all that. “It was just: ‘Of course, this is my chance – I’m jumping at it’. And I loved it, I loved every moment of it. I wasn’t stressed about it, I was just excited.”

When it came to the question of what to make, Cleveland faced a dilemma. He was a fan of StarCraft at the time, but his friends preferred Quake. So he did the only logical thing as a first time developer, and combined the two.

Edge'den DAHA FAZLA HİKAYE

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

January 2026

Edge UK

Edge UK

Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

Edge UK

Edge UK

GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

January 2026

Edge UK

The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

January 2026

Edge UK

Edge UK

Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

January 2026

Edge UK

Edge UK

STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

time to read

13 mins

January 2026

Edge UK

Edge UK

Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

2 mins

January 2026

Edge UK

Edge UK

FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

time to read

7 mins

January 2026

Edge UK

Edge UK

DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

January 2026

Edge UK

Edge UK

Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

January 2026

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