TRUTH OF DARE
Edge|July 2022
After 20 years and 50 game jams, Ludum Dare is still shaping the industry
ALEX SPENCER
TRUTH OF DARE

When Daniel Mullins took to the stage at March's Independent Games Festival Awards, amid all the usual family members and collaborators thanked during his four acceptance speeches for awards for Inscryption was a more surprising name: Mike Kasprzak. At least, it was a surprise to Kasprzak, who is a fan of Mullins' debut game Pony Island but isn't sure he has ever actually met or spoken to the man.

At the time of his IGF cameo, Kasprzak was busy preparing for the 50th instalment of the Ludum Dare game jam, an event that marked its 20th year. And it's this which secured Kasprzak's place in the acceptance speech. Inscryption started life as a Ludum Dare game, as did Pony Island. On the night, Mullins was fairly clear about its importance: "I actually don't think I would be doing indie games if it wasn't for Ludum Dare".

He's not the only one. Ludum Dare has long been a testing ground for indie-game royalty, the likes of Terry Cavanagh and Edmund McMillen. It features in the origin stories of Hollow Knight, Mini Metro, and Papers, Please among many others, and has played a role in the founding of studios across the world, including Shiro Games in France, Free Lives in South Africa, and Death's Door developer Acid Nerve in the UK.

"It took me a while to accept this," Kasprzak says, when we catch up with him in April, partway through LD50's three-week run. "But yeah, we have had an impact." Throughout our conversation, he remains self-effacing about his role in all this, but as the man who pretty much singlehandedly runs every event these days it's fair to say that Kasprzak is the reason Ludum Dare is still going strong after two decades. All the more remarkable, given he initially stumbled into the whole thing as an outsider.

Bu hikaye Edge dergisinin July 2022 sayısından alınmıştır.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.

Bu hikaye Edge dergisinin July 2022 sayısından alınmıştır.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.

EDGE DERGISINDEN DAHA FAZLA HIKAYETümünü görüntüle
Bulwark: Falconeer Chronicles
Edge UK

Bulwark: Falconeer Chronicles

Anyone familiar with the concept of kitbashing is already halfway to understanding what Tomas Sala’s open-world builder is all about.

time-read
4 dak  |
June 2024
Children Of The Sun
Edge UK

Children Of The Sun

René Rother’s acrid revenge thriller – an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler – is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldn’t blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we won’t be at all surprised if this finds a spot on Suda51’s end-of-year list).

time-read
4 dak  |
June 2024
Post Script
Edge UK

Post Script

What does Rise Of The Ronin say for PS5 exclusivity?

time-read
3 dak  |
June 2024
Rise Of The Ronin
Edge UK

Rise Of The Ronin

Falling in battle simply switches control to the next person up, and then quick revive fixes everything

time-read
4 dak  |
June 2024
Post Script
Edge UK

Post Script

The pawn and the pandemic

time-read
4 dak  |
June 2024
Dragon's Dogma 2
Edge UK

Dragon's Dogma 2

The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.

time-read
6 dak  |
June 2024
BLUE MANCHU
Edge UK

BLUE MANCHU

How enforced early retirement eventually led Jonathan Chey back to System Shock

time-read
7 dak  |
June 2024
THE MAKING 0F.... AMERICAN ARCADIA
Edge UK

THE MAKING 0F.... AMERICAN ARCADIA

How a contrast of perspectives added extra layers to a side-scrolling platform game

time-read
8 dak  |
June 2024
COMING IN TO LAND
Edge UK

COMING IN TO LAND

The creator of Spelunky, plus a super-group of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?

time-read
10+ dak  |
June 2024
VOID SOLS
Edge UK

VOID SOLS

This abstract indie Soulslike has some bright ideas

time-read
2 dak  |
June 2024