Denemek ALTIN - Özgür

Star Wars: Republic Commando

Edge

|

May 2020

How a prequel spin-off redeemed itself by rejecting all things Jedi

- Jeremy Pee

Star Wars: Republic Commando

On day 367 of the Clone Wars, in a ghost ship drifting through the Chaykin Cluster, a genetically engineered soldier trips over the shaft of a lightsaber. “An elegant weapon for a more civilised time, eh,” he sneers. “Well guess what? Times have changed.”

There’s a punk nihilism to the clone soldiers, built to back up the Jedi but with no attachment to their history or values. And there’s an almost wilful disconnection from the romance and spiritualism of mainline Star Wars in Republic Commando, which takes place far from any ideological struggles between good and evil. Its world exists entirely within the confines of a clone’s helmet, and concerns the missions of a single squad. It’s military and not moral strength that wins the day.

It was a strange idea in 2005, though perhaps less so than it seems today. Back then, Rainbow Six had been a surprise smash on the nascent Xbox Live, and tactical shooters were briefly considered a commercial proposition. Gearbox released Brothers In Arms to critical acclaim, and then a sequel seven months later. The following year, Ghost Recon Advanced Warfighter would find a balance between unforgiving squad tactics and all-out action, earning an Edge 8 and becoming the fastestselling 360 game of its time.

LucasArts could already do planethopping opera and jittery, goofy aliens in the mode of Halo – the Star Wars default setting, perhaps. Thanks to the invention of the commandos for George Lucas’ prequel trilogy, they were also able to fold in the satisfying SWAT protocol that had seized the zeitgeist. It must have made for a stellar pitch presentation. For all its shrewd synthesis of popular trends, however, Republic Commando also helped begin another: the diegetic action game, later exemplified by Dead Space

Edge'den DAHA FAZLA HİKAYE

Edge UK

Edge UK

Post Script

Battlefield 6's singleplayer offering wouldn't have matched Call Of Duty in 2011

time to read

2 mins

Christmas 2025

Edge UK

Edge UK

Post Script

The art of not fighting

time to read

3 mins

Christmas 2025

Edge UK

Edge UK

Absolum

In its branching structure and buffet of combat techniques, it can stand toe to toe with any champion

time to read

4 mins

Christmas 2025

Edge UK

Edge UK

Ball X Pit

Fire and petrol. Coke and Mentos. Beans and toast. Of all the potent combinations to emerge throughout recorded history, Kenny Sun's Ball X Pit offers one of the most devious concoctions yet: Vampire Survivors and Breakout.

time to read

2 mins

Christmas 2025

Edge UK

Edge UK

COLLECTED WORKS JERK GUSTAFSSON

From making Quake maps to reviving Wolfenstein, with a master of firstperson videogame design

time to read

14 mins

Christmas 2025

Edge UK

Edge UK

Dreams Of Another

The man in pyjamas may be holding an automatic rifle, but as we keep the trigger squeezed, rattling out an infinite supply of bullets, Dreams Of Another feels as therapeutic as PowerWash Simulator.

time to read

2 mins

Christmas 2025

Edge UK

Edge UK

Battlefield 6

There's always a way to throw yourself back into the fray or to grab a breather and assess your options

time to read

6 mins

Christmas 2025

Edge UK

Ninja Gaiden 4

Ninja Gaiden 4 revels in the transgression of refusing to stop where you'd normally expect

time to read

4 mins

Christmas 2025

Edge UK

Edge UK

BACK TO LIFE

Herobeat Studios hopes for redemption in the face of environmental collapse

time to read

1 min

Christmas 2025

Edge UK

Edge UK

RETRY.EXE

Inside the long and gruelling journey of Lunar Software's sinister sci-fi horror

time to read

14 mins

Christmas 2025

Translate

Share

-
+

Change font size