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LITTLE NIGHTMARES 2

Edge

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December 2020

Tarsier’s grisly bedtime fable escapes to the big city

LITTLE NIGHTMARES 2

Developer Tarsier Studios

Publisher Bandai Namco

Format PC, PS4, PS5, Switch, Xbox One, Xbox

Origin Series

Release Sweden February 11

Child’s play isn’t just for fun. Sometimes it can be a survival strategy, a response to environments that frighten because they simply aren’t built for the body you inhabit. Thus the creeping heart of Tarsier’s Little Nightmares: a series that casts you as a lost child in a world designed not just for grown-ups, but grown-ups as a child might see them – huge and distorted by perspective, the grotesque masters of spaces that dwarf and entrap you.

To move through those spaces you must play around with them, always at the risk of being caught and punished. “A door is such a mundane object for adults, but for kids – almost by necessity, they have to turn it into a game,” senior narrative designer David Mervik tells us. “They have to leap off the couch and grab the handle and somehow manage to swing it open. It’s kind of the cornerstone of our game, the fun of that, though it’s not much fun to be in the Little Nightmares world.” The sequel, which is being made by a much larger and more confident team, only deepens that mixture of whimsy and dread. It trades the first game’s seaborne abattoir for

Edge'den DAHA FAZLA HİKAYE

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