Denemek ALTIN - Özgür
Flavourworks
Edge
|Christmas 2019
How a taste for independence and innovation cooked up the UK’s next dev sensation
There’s a cosy co-working cafe in the Shoreditch area, all exposed brick walls and Polaroids, hiding a corridor of offices at the back. At the end is Flavourworks’ tiny, windowless headquarters: somehow, it contains eight people at desks, a whippet named Layla and a sofa. The sofa, in front of a television that feels entirely too big for the space it’s in, is surrounded by an assortment of props from the studio’s first game, Erica. The vibe is distinctly that of a young studio with more potential – and cool junk – than can reasonably fit in one room.
They’re moving soon – just down the road, as staff are keen to stay in the area but also crave some natural light and more space. It’s all thanks to Erica, a bold live-action experiment that has ensured the studio’s security for a good while yet. For now, we have the pleasure of seeing the scale of Jack Attridge and Pavle Mihajlovic’s ambition made manifest, spilling out of the poky office in which it’s grown ever larger.
Before Flavourworks, Attridge and Mihajlovic were working at 22Cans, the Guildford-based studio founded by Peter Molyneux. Attridge was very much Molyneux’s protégé and co-designer – sort of – on god sim Godus. “For me, that was years on Peter’s shoulder,” Attridge says. “It was very much his game and his say. And I thought, ‘What would happen if I was responsible for the decisions, for better or worse?’” Meanwhile, Miha was working on an extra-curricular project of his own, and film graduate Attridge ended up doing sound for it “just for fun”, Mihajlovic says.
Bu hikaye Edge dergisinin Christmas 2019 baskısından alınmıştır.
Binlerce özenle seçilmiş premium hikayeye ve 9.000'den fazla dergi ve gazeteye erişmek için Magzter GOLD'a abone olun.
Zaten abone misiniz? Oturum aç
Edge'den DAHA FAZLA HİKAYE
Edge UK
Checks and balances
What is it about chess that keeps indie developers coming back to the board?
3 mins
February 2026
Edge UK
RELOOTED
Colonial crimes meet parkour in an ingenious heist caper
3 mins
February 2026
Edge UK
WITHERING REALMS
Expanding on 2024's cult-hit Soulslike from another perspective
3 mins
February 2026
Edge UK
NIOH 3
Are you team ninja or samurai?
4 mins
February 2026
Edge UK
ANYTHING COES
Grasshopper's latest production is anarchic, bizarre, and perhaps its most coherent vision in years
12 mins
February 2026
Edge UK
Trigger Happy
Shoot first, ask questions later
3 mins
February 2026
Edge UK
SERPENT'S GAZE
A debut inspired by ninja dreams and art nouveau
3 mins
February 2026
Edge UK
The Outer Limits
Journeys to the farthest reaches of interactive entertainment
3 mins
February 2026
Edge UK
CRISOL: THEATER OF IDOLS
A religion-infused nightmare from the cultural heart of Spain
3 mins
February 2026
Edge UK
THE MAKING OF FALLOUT 3
How Bethesda reimagined the world of Fallout - and became a new studio in the process
8 mins
February 2026
Translate
Change font size
