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Batman: Arkham Asylum

Edge

|

April 2020

Lauded on release, the passage of time reveals a curious lack of character

- Samuel Horti

Batman: Arkham Asylum

The thing that defines our caped hero, he posits in 2005 film Batman Begins, is “not who I am underneath, but what I do”. If you judge 2009’s Batman: Arkham Asylum on those skin-deep terms, it was an unequivocal success. Its fluid fistfights kickstarted a new brand of thirdperson action, and you’ll still hear developers talking about “Arkham-style” combat today. It reversed the fortunes of Batman games, which up to that point were mostly forgettable tie-ins. And it transformed Rocksteady, then an unknown team with a single game under its belt – the obscure Urban Chaos: Riot Response – into one of the UK’s hottest studios.

Judging Arkham Asylum by what’s ‘underneath’, however, is trickier. It pits Batman against a host of his arch-enemies, including the Joker, Harley Quinn and the Scarecrow, but reveals nothing new about these characters. It toys with deeper themes of grief and trauma, but fails to explore them. In other words, Rocksteady doesn’t appear to say much about Batman other than: here’s how you make a good Batman game. That was fine at the time, but three other good Batman games later – Arkham City, Arkham Origins and Arkham KnightAsylum looks less like a revolution. The deeper you dig, the more it looks like a missed opportunity.

Combat remains the highlight, and it’s not hard to see why so many games, from Shadow Of Mordor to Sleeping Dogs, took cues from it. Arkham Asylum wasn’t the first brawler to let you bounce from enemy to enemy (

Edge'den DAHA FAZLA HİKAYE

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

January 2026

Edge UK

Edge UK

Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

Edge UK

Edge UK

GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

January 2026

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

January 2026

Edge UK

Edge UK

Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

January 2026

Edge UK

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STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

time to read

13 mins

January 2026

Edge UK

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Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

2 mins

January 2026

Edge UK

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FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

time to read

7 mins

January 2026

Edge UK

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DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

January 2026

Edge UK

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Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

January 2026

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