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BALAN WONDERWORLD

Edge

|

April 2021

Is Yuji Naka’s return missing a trick?

BALAN WONDERWORLD

One thing you can count on from any Yuji Naka game is a sprinkling of magic. Since he left Sega 15 years ago, the career of Sonic’s creator has been mixed, but as producer at indie studio Prope he’s overseen a range of smaller games, each shot through with summery charm and vibrant colour. Five years ago he seemed to have run aground with the inexplicably awful Rodea: The Sky Soldier on Wii U – yet that was a bastardised version of a Wii game that turned out to be much better. We hoped, then, that his reunion with Nights Into Dreams director Naoto Ohshima might be a return to Sonic Team form. Alas, our optimism seems to have been misplaced.

Which isn’t to say that the old Naka magic is entirely absent. It’s there in Balan himself, a mischievous but seemingly benevolent prankster who looks for all the world like a secret unlockable character from Nights. It’s there in the bright, energetic cutscenes, too. We’re quickly introduced to protagonists Emma Cole and Leo Craig (you must choose one at the outset, though both come with a range of preset customisation options) before being whisked away to a fantastical world among the clouds. There’s a sense of cheerful ceremony to it all, heightened by the way the first level assembles itself in front of you before letting you stroll inside.

Edge'den DAHA FAZLA HİKAYE

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

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Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

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GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

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Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

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STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

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13 mins

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Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

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2 mins

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FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

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7 mins

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DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

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2 mins

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Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

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4 mins

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