Creative Resampling
Future Music
|March 2020
This month, we’re turning our critical eye to the creativity and inspiration which can come from resampling. We’ll explore exactly what this term means, what resampling can do and why it forms such a significant part of the production process for so many musicians, irrespective of the musical genres they favour. We’ll explore the pros and cons of using your DAW’s audio capabilities compared to triggering resampled sounds from dedicated samplers, as well as having a look at some of the latest software developments which are facilitating creative resampling in new and innovative ways. What we’ll discover is that resampling provides a means for sound creation which is different from programming synths, or loading pre-existing samples into sample playback engines. If personalizing the sounds you reach for – either by building them from the ground up, or modifying presets – is an important part of the creative process for you, there should be plenty of advice, technique and theory over the next few pages to take your tracks in new directions. As always, take what you read, see and hear as a springboard for your own creativity. Ready to go down the resampling rabbit hole? Off we go…
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So what, exactly, is resampling? Well, in truth, it’s become something of a ‘catch all’ for a variety of techniques. When the term first became used, at around the time that digital recording and audio techniques were establishing themselves, resampling referred to the process required whenever sample rates needed converting. For instance, if a CD (at 44.1kHz) needed to be digitally transferred to DAT (at 48kHz), a resampling digital sample rate conversion was required. The term then evolved and became synonymous with digital sampling hardware devices which allowed for a variety of processes to be carried out internally, with a sample processed from its original form to become ‘resampled’ when the process was complete. Reversing samples, time-stretching them or running samples through a set of effects and ‘printing’ the effected version as a new sample would all fall under the banner of ‘resampling’. And this definition is perhaps closest to most of the techniques we’ll be assessing over the coming pages as we seek to personalize the samples we’ll be working with to make them our own. There’s no getting past the fact that we live in an age where it’s possible to find a sample library for almost any conventional musical application you could imagine. The rafts of great-sounding orchestral sample libraries are well established and growing every month and, for media composers, they set an ever heightening bar, if ‘realistic’ orchestral mock-ups are your trade. But this is also true of drum libraries, sampled synth libraries, weird and wonderful collections of sound designed tones, risers, lifters, textures, drones… you name it, it’s been sampled and it’s out there for your delectation. If we want our productions to stand out, we’re duty-bound to show the same imagination for sonic creation as the creative minds building these libraries. Why? For two rea
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