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Planet Zoo

Edge

|

July 2019

Frontier turns its tech to lions and tigers and bears, oh my

Planet Zoo

There’s a moment in our demo of Planet Zoo, the follow-up to Frontier Developments’ theme-park sim Planet Coaster, that captures perfectly the fantasy the studio is shooting for. The camera floats above the clouds, overseeing all creation, before plummeting with all the sudden gravity of a rollercoaster drop, into an enclosure filled with lions. Each member of this small pride roams around with convincing independence, one clambering down a slope to paddle around their player-constructed pool. The camera pushes in further still, until we can pick out every strand of fur in their manes. What makes it truly remarkable is the scale, and the contrast between the bird’s- and worm’s-eye views. The demo repeats the trick, zooming out and whizzing across the zoo, past large constructions and a closed-loop railway, to pick out a family of African elephants, where one calf is in the water using its trunk as a snorkel. Then it’s onto the zebras, the grizzly bears, the peacocks…

A single zoo can contain hundreds of animals, across dozens of species, and Frontier wants them all to be equally believable and engaging to watch. “We never wanted any animal to feel like a reskin of another one,” lead animator Chris Marsh tells us. “One thing we found with Jurassic World Evolution is that everybody has their favourite dinosaur, their favourite animal – and if the player feels like their favourite hasn’t been given as much love as another species, that would be a shame.”

Planet Coaster isn’t the only Frontier game that’s feeding into the development of its latest project. “There’s a lot of DNA in Planet Zoo from our history,” Marsh says, pointing back to the aforementioned

Edge'den DAHA FAZLA HİKAYE

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Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

January 2026

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Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

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GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

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Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

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STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

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13 mins

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Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

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2 mins

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FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

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7 mins

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DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

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Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

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