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Divinity: Original Sin II
PC Gamer
|July 2017
Hands-on with Larian Studios’ digital tabletop system
During the Kickstarter for Divinity: Original Sin II, Larian Studios added a stretch goal for a Game Master mode, a platform for creating online tabletop adventures. It’s been over a year since that goal was hit and Swen Vincke, Larian’s founder, asks me to roll a d20 to see if I can steal memories from a corpse by eating it. I roll a 16 and enjoy a snack.
We’re meant to be playing the beginning of Ultima VII: Serpent Isle, one of Vincke’s favourites, but with the engine of Original Sin II and the ‘anything goes’ philosophy of tabletop role-playing. Using a walkthrough to refresh his memory, he crafts the campaign in less than 30 minutes, but it keeps us playing for hours. It’s a testament to both the flexibility of the mode and its ease of use.
Bu hikaye PC Gamer dergisinin July 2017 baskısından alınmıştır.
Binlerce özenle seçilmiş premium hikayeye ve 9.000'den fazla dergi ve gazeteye erişmek için Magzter GOLD'a abone olun.
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