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The Real Thing

Edge

|

March 2018

At CES, Vive Pro and some future-gazing startups kick off the next generation of VR

The Real Thing

Later this issue, in An Audience With…, Square Enix president Yosuke Matsuda sounds a familiar refrain from big publisher bigwigs. Asked about his and his company’s current stance towards VR, he joins the likes of Nintendo, Microsoft and EA in saying that, while virtual reality is an area in which his firm has a keen interest, the tech just isn’t there yet. It’s too expensive, requiring, at the top end at least, a premium-priced HMD and a beefy PC. Headsets are too bulky to be comfortable, and too inconvenient, trailing wires everywhere. Xbox head Phil Spencer said, at last year’s E3, that the industry was “a few years away” from cutting the VR cord. Yet January’s Consumer Electronics Show suggested Spencer’s prediction may in fact have been a few years out of whack. The future is now.

CES has always been a bit bonkers, and not just for the way it summons a tech industry still getting over the turkey sweats to Las Vegas, of all places, in the first week of January. Every year it yields another crazy crop of because-we-can innovations – robot dogs, ovens that run on Android and, this year, a fingernail mounted sensor with a sleek, nail-art finish that lets sun-worshippers moderate their UV intake. Yet it is the perfect setting in which to unveil new innovations in virtual reality; while the technology may be grounded in videogames, it’s long been expected that it will extend far further than the field of play. This year’s event showed how the second generation of high-end VR hardware is shaping up.

Edge'den DAHA FAZLA HİKAYE

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

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Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

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GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

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Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

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STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

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13 mins

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Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

2 mins

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FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

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7 mins

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DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

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Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

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