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Darkness Zone

Edge

|

April 2018

Making nuanced, insightful videos on YouTube is already hard enough. What happens when the game you love starts to die?

Darkness Zone

Conventional wisdom has it that, if you want to stand out in a crowded field, you need to specialise. That’s certainly proven true in the Wild Wests of YouTube and Twitch, where passionate players of games can turn their skills into a career. Yet with both platforms still in their relative infancy, any consensus on how to find success on them runs the risk of being proven wrong. What if, for instance, the game on which you’ve built a business and a living goes horribly awry?

That’s a problem that Stefan ‘Datto’ Jonke is currently coming to terms with. Across YouTube and Twitch, Jonke spent the first three years of Destiny’s life establishing himself as one of the game’s deepest community thinkers. While others cut flashy thumb skill montages or rounded up the latest news, Jonke’s USP was the way he broke the game down, identifying, analysing and explaining how Bungie’s often inscrutable game really worked. If you wanted to optimise your team’s DPS for a raid boss, to know which loadouts were most effective for a given week’s Nightfall strike, or to find out if the exotic chest piece that just dropped for you was any good, Datto’s channel was your first port of call.

Edge'den DAHA FAZLA HİKAYE

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Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

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Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

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GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

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Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

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STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

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Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

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FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

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DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

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Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

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