Today I will show you how to create a floor tiles material using Substance Designer. For this type of material, I selected the Physically Based (Metallic/Roughness) Graph Template and I deleted the Metallic output since it’s not necessary for this substance.
At this point we can start to add the nodes from the Substance Designer library: the Weave Generator pattern (the main element of the substance), the noises Clouds 3, BnW Spots 1 and Blue Noise Fast, the Height to Normal World Units filter, four Levels filters, two Blur filters, two Blend filters, a Warp filter, an Invert Grayscale filter (you can also invert the grayscale using a Levels filter) and last but not the least the Gradient Map, which will help us to set the colour of the tiles.
Bu hikaye 3D World UK dergisinin November 2020 sayısından alınmıştır.
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Bu hikaye 3D World UK dergisinin November 2020 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.
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