REDFALL
Edge UK|May 2023
Arkane vamps it up in its open-world co-op shooter
REDFALL

Vampires. An odd choice, we’ve always thought, for the villains of the latest entry in the Arkane canon. In most of its games, even the end-of-level bosses tend to be frail human beings – supernaturally powerful in what they can do to you, perhaps, but able to be taken down with just a couple of shots, or a single knife in the back. “The average enemy in [Dishonored] was, like, an elderly aristocrat,” says Arkane Austin studio director Harvey Smith. “So what do you do? You can’t turn them into, you know, Hitler in a mech suit.” We’re having this conversation in Bethesda’s London HQ, watched over by a screensaver image depicting BJ Blazkowicz. “Well, you could do that, but…”

The point is that creatures of the night tend to be a little hardier. Arkane loves diegetic explanations for its design decisions, and we wonder if this might be a way of explaining the need to extend their health bars when four players are out slaying together. “We don’t do the bullet-sponge thing, because it’s not as much fun,” Smith says, to our relief. “That gets obnoxious, where you’re just dumping clip after clip into them.” We only get to play Redfall solo – and Smith concedes that there is a little damage scaling when more players enter the fray -but in this mode at least vampires can be put down with a single well-aimed shot. Although that’s not, strictly, the end of them. If you don’t finish them off – with fire, electricity or a good old-fashioned stake – they’ll eventually revive, like Dracula rising from the grave again at the end of the movie.

This story is from the May 2023 edition of Edge UK.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.

This story is from the May 2023 edition of Edge UK.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.

MORE STORIES FROM EDGE UKView All
Bulwark: Falconeer Chronicles
Edge UK

Bulwark: Falconeer Chronicles

Anyone familiar with the concept of kitbashing is already halfway to understanding what Tomas Sala’s open-world builder is all about.

time-read
4 mins  |
June 2024
Children Of The Sun
Edge UK

Children Of The Sun

René Rother’s acrid revenge thriller – an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler – is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldn’t blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we won’t be at all surprised if this finds a spot on Suda51’s end-of-year list).

time-read
4 mins  |
June 2024
Post Script
Edge UK

Post Script

What does Rise Of The Ronin say for PS5 exclusivity?

time-read
3 mins  |
June 2024
Rise Of The Ronin
Edge UK

Rise Of The Ronin

Falling in battle simply switches control to the next person up, and then quick revive fixes everything

time-read
4 mins  |
June 2024
Post Script
Edge UK

Post Script

The pawn and the pandemic

time-read
4 mins  |
June 2024
Dragon's Dogma 2
Edge UK

Dragon's Dogma 2

The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.

time-read
6 mins  |
June 2024
BLUE MANCHU
Edge UK

BLUE MANCHU

How enforced early retirement eventually led Jonathan Chey back to System Shock

time-read
7 mins  |
June 2024
THE MAKING 0F.... AMERICAN ARCADIA
Edge UK

THE MAKING 0F.... AMERICAN ARCADIA

How a contrast of perspectives added extra layers to a side-scrolling platform game

time-read
8 mins  |
June 2024
COMING IN TO LAND
Edge UK

COMING IN TO LAND

The creator of Spelunky, plus a super-group of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?

time-read
10+ mins  |
June 2024
VOID SOLS
Edge UK

VOID SOLS

This abstract indie Soulslike has some bright ideas

time-read
2 mins  |
June 2024