Developer/publisher Nintendo (EPD) Format Switch Release TBA
The Legend Of Zelda: Breath Of The Wild 2
That surely won’t be its title. But either way, the next mainline Zelda will be a sequel to a game that remains Switch’s finest hour. There were enough clues in the accompanying snippets of what looks awfully like the game’s opening cinematic that the closing 15-word caption (‘The sequel to The Legend Of Zelda: Breath Of The Wild is now in development’) was hardly needed. Nevertheless, in an already packed Direct, it comes as no great shock that this was the moment that provoked the most excitement. Telling, too, that Nintendo deemed it worthy of its final surprise – breaking its habit of waiting to show off games until they’re reasonably close to release. But then Breath Of The Wild was no ordinary game, and this, by the looks of things, is no ordinary follow-up.
It could yet be closer than we think, though we’re not getting our hopes too high. There is a precedent, of course: Majora’s Mask was built upon the same foundation as its predecessor, arriving a mere two years after Ocarina Of Time – although granted, we’re not in the low-poly N64 era anymore. This, too, looks like a follow-up of a darker hue, and we’re not just talking about the caverns beneath Hyrule Castle, where this introduction appears to take place. The poisonous Malice unleashed by Calamity Ganon hasn’t gone away, the sentient sludge claiming an unfortunate rodent. And it’s swirling around a skeletal figure whose head suddenly snaps towards the camera, eyes glowing red. Ganondorf? Perhaps.
This story is from the September 2019 edition of Edge.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the September 2019 edition of Edge.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.
Already a subscriber? Sign In
Bulwark: Falconeer Chronicles
Anyone familiar with the concept of kitbashing is already halfway to understanding what Tomas Sala’s open-world builder is all about.
Children Of The Sun
René Rother’s acrid revenge thriller – an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler – is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldn’t blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we won’t be at all surprised if this finds a spot on Suda51’s end-of-year list).
Post Script
What does Rise Of The Ronin say for PS5 exclusivity?
Rise Of The Ronin
Falling in battle simply switches control to the next person up, and then quick revive fixes everything
Post Script
The pawn and the pandemic
Dragon's Dogma 2
The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.
BLUE MANCHU
How enforced early retirement eventually led Jonathan Chey back to System Shock
THE MAKING 0F.... AMERICAN ARCADIA
How a contrast of perspectives added extra layers to a side-scrolling platform game
COMING IN TO LAND
The creator of Spelunky, plus a super-group of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?
VOID SOLS
This abstract indie Soulslike has some bright ideas