Small Wonder
Edge|July 2019

Created with care, for people who love videogames, Panic’s dinky handheld is the console no-one saw coming

Jen Simpkins
Small Wonder

We didn’t see it coming either. As Panic Inc. co-founder Cabel Sasser leads us through the streets of San Francisco, looking for a place to show us his top-secret project, we’re convinced we’re about to see a game. A quiet corner of a coffee shop is apparently not private enough, even though we’re sure we could hide a screen from view. Then again, Sasser’s not carrying a laptop – in fact, he doesn’t appear to be carrying anything at all.

Halfway up a nondescript stairwell, it turns out, is the ideal venue to unveil what Panic – maker of Mac and iOS software, publisher of Firewatch and the forthcoming Untitled Goose Game – has been working on for years. Sasser smiles, and reaches into his shirt pocket.

In a flash of sunshine yellow, out comes a tiny handheld console. It’s Game Boy-like, a D-pad and two chunky buttons sitting below a screen. It’s perfectly square, however, and remarkably slim. In the hands, it’s pleasantly weighty. There’s a softness to the matte plastic shell, which we can comfortably grip while clacking the shiny buttons. It feels like it costs money. Little wonder: the hardware, Sasser tells us, is the work of revered Swedish electronics manufacturer Teenage Engineering.

Were it simply what it first appears to be – a high-class retro homage to the Game & Watch – it would be surprising enough. This is a week during which we’ve just seen Google waltz into the game industry with a grand vision for a cloud-based future in which boxes are a thing of the past. Yet here is a man with a portable console of almost belligerent boxiness.

This story is from the July 2019 edition of Edge.

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This story is from the July 2019 edition of Edge.

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