My Favourite Game Sam Vogel
Edge|September 2019

The future bass pacemaker known as Jauz on Halo montage music, Kingdom Hearts and Overwatch’s EDM potential

My Favourite Game Sam Vogel

Sam Vogel is a DJ and producer from California who has secured a reputation for high-energy variety sets that light up festivals across the globe. His breakout single Feel The Volume launched via Diplo’s label Mad Decent in 2014, and since then he’s collaborated with Skrillex, Marshmello and DJ Snake, released a studio album and founded his own record label, Bite This. Here, he talks about portable MMOs, Basshunter’s gaming links, and roadside breakdowns.

What’s your earliest memory of games?

When my little brother was born – he’s like, three, almost four years younger than me – for whatever reason, I don’t know why, but my parents decided that they would get me a Nintendo 64. And they prefaced it like my little brother who had just been born had brought a Nintendo 64 with him. I was four at the time, so I tried to play Zelda and it was so complicated for my little brain. If you think about it, Zelda was really the first open-world RPG on a console like that – I didn’t understand that you could just go anywhere.

We understand you’re a big Kingdom Hearts fan. What does that series mean to you as an electronic producer?

This story is from the September 2019 edition of Edge.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.

This story is from the September 2019 edition of Edge.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.

MORE STORIES FROM EDGEView All
Bulwark: Falconeer Chronicles
Edge UK

Bulwark: Falconeer Chronicles

Anyone familiar with the concept of kitbashing is already halfway to understanding what Tomas Sala’s open-world builder is all about.

time-read
4 mins  |
June 2024
Children Of The Sun
Edge UK

Children Of The Sun

René Rother’s acrid revenge thriller – an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler – is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldn’t blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we won’t be at all surprised if this finds a spot on Suda51’s end-of-year list).

time-read
4 mins  |
June 2024
Post Script
Edge UK

Post Script

What does Rise Of The Ronin say for PS5 exclusivity?

time-read
3 mins  |
June 2024
Rise Of The Ronin
Edge UK

Rise Of The Ronin

Falling in battle simply switches control to the next person up, and then quick revive fixes everything

time-read
4 mins  |
June 2024
Post Script
Edge UK

Post Script

The pawn and the pandemic

time-read
4 mins  |
June 2024
Dragon's Dogma 2
Edge UK

Dragon's Dogma 2

The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.

time-read
6 mins  |
June 2024
BLUE MANCHU
Edge UK

BLUE MANCHU

How enforced early retirement eventually led Jonathan Chey back to System Shock

time-read
7 mins  |
June 2024
THE MAKING 0F.... AMERICAN ARCADIA
Edge UK

THE MAKING 0F.... AMERICAN ARCADIA

How a contrast of perspectives added extra layers to a side-scrolling platform game

time-read
8 mins  |
June 2024
COMING IN TO LAND
Edge UK

COMING IN TO LAND

The creator of Spelunky, plus a super-group of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?

time-read
10+ mins  |
June 2024
VOID SOLS
Edge UK

VOID SOLS

This abstract indie Soulslike has some bright ideas

time-read
2 mins  |
June 2024