Dozens of attempts were made by many Kerbal players before one reached the moon. Heaven knows how many tries it will take to reach another solar system. In development at Planetary Annihilation studio Star Theory following the departure of series creator Squad, Kerbal Space Program 2 raises the stakes like only a NASA-endorsed space sim can. You can now build colonies on other planets, allowing you to shift your launch facilities away from the debris-strewn grasslands of the Kerbal homeworld. You can also build orbital stations, bolting together zero-G dockyards for ships too vast to build on the ground – vessels with the fuel capacity required to travel to another star. Everything looks rather spectacular even in pre-alpha, with more elaborate geometry, textures and lighting than in the 2011 game, and everything is, once again, very fragile. Place a coupling awry and that hand-crafted spacecraft is just an SFX set-piece waiting to happen.
As ever, the goblin-like Kerbals themselves take such mishaps in their stride, grinning idiotically while their rockets teeter over midlaunch. Newcomers to the Kerbal series may find the possibilities more intimidating, but creative director Nate Simpson promises us that, for all its fresh complexities, this will be a more accessible simulation. “We think some of the original game’s hardcore image is undeserved, because the core concepts aren’t actually as impenetrable as they might seem,” he says. “What we’ve learned from iteration around the control process is that a lot of these core concepts can actually be taught very intuitively through animation. When these things are presented visually, they’re a lot easier to digest.”
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THE GAME KITCHEN
How a small group of friends brought beautiful nightmares to life with their blood, sweat and tears
And you’re back in the room
How Afrofuturist strategy game We Are The Caretakers is helping to tackle real-world rhino poaching
Heart Machine’s elegant action-platformer redefines open-world traversal
How facing inner turmoil helped us climb a mountain
Taking a trip that delights in the path not taken
From triple-A to two-person teams, the developers refusing to shy away from politics in their games
Exploring the darkness on the edge of town
Behind the scenes of Ghosts, an FMV-based game that can only be played once per day
How Can Gaming Get Greener?
And are the UK industry’s attempts to tackle the climate crisis enough?
ALL-STAR RARITIES LINEUP
Dreams for Every Collector and Investor
The security guard at the gate had a particular look on her face, one I’d become accustomed to over the previous month. I met her gaze with a big, cheesy grin. She looked confused. “What the hell are you doing out here mate, and where the hell have you been?”
AN HONOR RICHLY DESERVED
Allan Simpson’s unconventional thinking created an enduring baseball convention
Allan Simpson’s vision for Baseball America—as the authority on the draft—perseveres after 40 years
Kerbal Space Program inspired us to explore an entire solar system. In KERBAL SPACE PROGRAM 2, that’s just the beginning.
ROGUE COPS FAKED O.J. MURDER CASE!
Simpson target of racist payback after Rodney King beating embarrassed police
O.J. MURDER TRIAL JUROR TOOK BRIBE!
Tracy Kennedy’s deal to sell court secrets revealed 26 YEARS AFTER SLAYINGS
Jessica's Trainer Talks To Us How She Did It Without Losing Her Mind!
Simpson shed 100 pounds in record time. Harley Pasternak tells Us her painless plan
Grand Prix Martini, Geneva 13 September 1959
Twenty-one-year-old Tom Simpson rides to fifth place at the international time trial Grand Prix Martini in Geneva, Switzerland. Simpson had only moved to Europe to race that spring but was already making his presence felt, with two-stage wins at the Tour de l’Ouest and a finish just off the podium in fourth place at the World Championships the month before this race.
Mastering Sea And Sky
Mike Simpson of Simpson Marine on how he escapes routine and has been helping others do the same since 1984.