Prepare To Live
Edge|September 2018

Death is an opportunity in Hidetaka Miyazaki’s most punishing game to date.

Nathan Brown
Prepare To Live
We are sat in a hotel suite high above the madness of E3 when someone asks the only question about Sekiro: Shadows Die Twice that matters. We’ve just had our first proper look at one of the biggest surprises of the show, a sharp stylistic turn from From Software that is being published by, of all companies, Activision. We’ve seen an entirely new approach to the studio’s signature third person combat that abandons many of the tenets that have characterised From’s work over the past decade. We’ve marvelled at the world, which takes the late-1500s Sengoku, or warring states, period as its stylistic jumping-off point. We’re already in love, but with a caveat. The first question from the assembled press gets right to it. Who’s the director? “Miyazaki desu,” says producer Yasuhiro Kitao. “Go anshin kudasai.” 

It’s Hidetaka Miyazaki. Don’t worry. 

That says it all. While few studios on the planet boast so singular an identity as FromSoftware, to its most devout followers it is in effect two companies. It makes FromSoftware games, and it makes Miyazaki games. Dark Souls II, developed by a sub-team while Miyazaki was busy with Bloodborne, is widely held as the weakest entry in the series. It’s all relative, however. Miyazaki’s involvement is essentially the difference between a FromSoft game being exceptional and merely brilliant. What we’ve seen of Sekiro gives no indication that streak is about to be broken.

This story is from the September 2018 edition of Edge.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.

This story is from the September 2018 edition of Edge.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.

MORE STORIES FROM EDGEView All
Bulwark: Falconeer Chronicles
Edge UK

Bulwark: Falconeer Chronicles

Anyone familiar with the concept of kitbashing is already halfway to understanding what Tomas Sala’s open-world builder is all about.

time-read
4 mins  |
June 2024
Children Of The Sun
Edge UK

Children Of The Sun

René Rother’s acrid revenge thriller – an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler – is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldn’t blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we won’t be at all surprised if this finds a spot on Suda51’s end-of-year list).

time-read
4 mins  |
June 2024
Post Script
Edge UK

Post Script

What does Rise Of The Ronin say for PS5 exclusivity?

time-read
3 mins  |
June 2024
Rise Of The Ronin
Edge UK

Rise Of The Ronin

Falling in battle simply switches control to the next person up, and then quick revive fixes everything

time-read
4 mins  |
June 2024
Post Script
Edge UK

Post Script

The pawn and the pandemic

time-read
4 mins  |
June 2024
Dragon's Dogma 2
Edge UK

Dragon's Dogma 2

The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.

time-read
6 mins  |
June 2024
BLUE MANCHU
Edge UK

BLUE MANCHU

How enforced early retirement eventually led Jonathan Chey back to System Shock

time-read
7 mins  |
June 2024
THE MAKING 0F.... AMERICAN ARCADIA
Edge UK

THE MAKING 0F.... AMERICAN ARCADIA

How a contrast of perspectives added extra layers to a side-scrolling platform game

time-read
8 mins  |
June 2024
COMING IN TO LAND
Edge UK

COMING IN TO LAND

The creator of Spelunky, plus a super-group of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?

time-read
10+ mins  |
June 2024
VOID SOLS
Edge UK

VOID SOLS

This abstract indie Soulslike has some bright ideas

time-read
2 mins  |
June 2024