Flash moves and a friendly banana make for an impossibly slick shooter
There’s no way to tell an anecdote about playing My Friend Pedro without sounding like an over imaginative, sugar-addled, hyper violent toddler. For example: did we tell you about the time where a sentient banana taught us how to control time, and then we whizzed down a zipline upside-down to headshot two guards simultaneously, before pirouetting through a window and onto a skateboard that we then kick flipped into someone’s face? You get the idea.
This story is from the December 2018 edition of Edge.
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This story is from the December 2018 edition of Edge.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.
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