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DESIGN STRIKING SCULPTS AT SPEED

3D World UK

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December 2024

Learn how to build 3D characters that balance visual quality and efficient workflow with pro advice from Oh Holy Mary

- Oh Holy Mary

DESIGN STRIKING SCULPTS AT SPEED

Over the two years that I've been working in the video games industry, I've increasingly realised just how highly valued it is to work on projects efficiently. That's why I've decided to take some time to perfect my working process.

To enhance my skills, I chose to model the Fat Baby Boto design by artist Fred Rambaud. When I discovered his art, I knew it would be perfect for improving my process. Baby Boto is simple yet impactful in terms of shapes and design. The blend of hardsurface and organic elements also makes it ideal for practise.

The workflow I've developed helps me to create projects so much faster while improving my finishing techniques, which is an equally important facet.

image01 BLOCK OUT THE MODEL

In the blocking phase, we need to create our 3D model using basic primitives, which will allow us to save time on details and avoid putting in unnecessary work. At this stage, it's crucial to ensure the silhouette and the overall feel of our character work well. Once we're satisfied with the result, we can apply a DynaMesh and start sculpting some general details, obtaining a rough version of the final outcome without worrying too much about the geometry.

image02 CLEAN THE TOPOLOGY

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