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ULTIMATE GIIDE JOE & MAC CAVEMAN NINJA

Retro Gamer

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Issue 242

IT HAS FINALLY HAPPENED THOSE CAVEMEN NINJAS JOE & MAC ARE BACK IN A NEW RELEASE FOR MODERN SYSTEMS. WHICH IS ALL THE IMPETUS RETRO GAMER NEEDS TO TURN BACK THE CLOCK AND REVISIT THEIR ORIGINAL JURASSIC LARK

- MARTYN CARROLL

ULTIMATE GIIDE JOE & MAC CAVEMAN NINJA

Caveman games should really have their own subgenre.

When Ubisoft released the prehistoric spin-off Far Cry Primal in 2016, a number of online listicles popped up to remind us of some earlier examples. From Ugh! and Frak! to BC Bill and Bonk's Adventure, to the likes of Chuck Rock and Prehistorik, there are a surprising number of them. And front and centre on most of these lists was Joe & Mac: Caveman Ninja, Data East's highly entertaining prehistoric-themed platformer.

You might also know it simply as Joe & Mac, or by its original Japanese moniker Tatakae Genshijin: Joe & Mac. Regardless of the title, the game sees our two heroes embarking on a quest to rescue their beloved cavegirls who've been kidnapped by a rival tribe. Along the way they not only face ne'er-do-well Neanderthals and various environmental hazards (fire, water, the usual stuff), but also a bunch of oversized bosses ready to stomp them into the next historical era.

Taking cues from the shoot-'em-up genre, the boss battles are very much the focus of Data East's charming game and it often feels that the actual stages are simply there to string these impressive encounters together. The result is a fairly short game that can be completed in less than 20 minutes. To attract repeat plays, at several points you get to choose between A and B paths which provide alternative routes to the next boss battle. Although it's not stated, the B paths are slightly longer and also a little more challenging (in what's already a fairly tough game).

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Charles Cecil talks us through Broken Sword: The Smoking Mirror Reforged

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Blippo+

We speak to the designers of an indie game about retro TV that's out of this world

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PORTABLE SONY PASSION

Forever Arcade's Jay Drury loves his handheld gaming, especially Sony's brilliant PSP

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Fables of the 360

Iam starting to come round to the idea that the Xbox 360 is the greatest console of all time.

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Silent Hill 4: The Room

WHERE GREEDY LANDLORDS ARE THE LEAST OF YOUR WORRIES

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SUPER MARIO BROS

It may not be the oldest trick in the book, strictly speaking, but learning how to access the Warp Zones in Super Mario Bros was a formative experience for many of us.

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ACHIEVEMENT UNLOCKED

TWENTY YEARS AGO, THE XBOX 360 INTRODUCED A TANGIBLE WAY TO SHARE YOUR GAMING ACCOMPLISHMENTS WITH THE ACHIEVEMENTS SYSTEM. WE LOOK BACK AT HOW IT CAME TO BE AND HOW IT HAS PERMEATED THROUGHOUT THE YEARS, EXPANDING, CHANGING AND INFLUENCING GAMING CULTURE

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Possible mission

When I was 11, Impossible Mission for the Commodore 64 lived up to its name - it was digital cruelty at its finest.

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The Lord Of The Rings: The Third Age

NOW WITH ADDED ACHIEVEMENTS

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