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SUPER VEHICLE-001 METAL SLUG TACTICS

Retro Gamer

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Issue 267

SNK'S METAL SLUG SERIES IS ONE OF THE MOST ICONIC RUN-AND-GUNS AROUND WITH A LEGACY AS RICH AS ITS METICULOUS 2D ART. SO WHAT CONVINCED SNK TO GREENLIGHT AN ISOMETRIC TACTICAL RPG? WE SPEAK TO LEIKIR STUDIO'S CREATIVE DIRECTOR AURÉLIEN LOOS TO FIND OUT MORE

- DARRAN JONES

SUPER VEHICLE-001 METAL SLUG TACTICS

Taking a classic videogame series in a new direction is always a tricky task and developers don’t always succeed. While Super Mario Kart proved that Nintendo’s plumber could easily make the jump from platforming to racing, Castlevania Judgment simply highlighted that the Castlevania fanbase wasn’t quite ready for a one-on-one fighter.

Metal Slug Tactics, an isometric tactical RPG from Leikir Studios seems like a baffling sidestep for the popular run-and-gun series, but it’s not quite as bold a change of direction as you might think. After all, strategy-based titles like Metal Slug Touch and Metal Slug Defence have proven the series has legs outside its run-and-gun roots, so in many ways Metal Slug Tactics feels like a natural evolution. Albeit an evolution that’s taken a while to arrive. “We started talking about the game around the end of 2018,” begins Aurélien Loos, creative director of Leikir Studio. “It took a long time, because at the time, Dotemu and Leikir Studio didn’t have the financial capacity to launch production. Preproduction began in March 2020, at the same time as containment for COVID!”

Aurélien also admits that Metal Slug Tactics’ distinctive artwork has also added to the game’s delay. “We’re a very small team, so producing isometric view assets takes a long time,” he explains. “From a gameplay point of view we had to iterate a lot to achieve what we were trying to do: inject run-and-gun philosophies into a tactical RPG.”

Even though the team was aware of Metal Slug

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WarTech: Senko No Ronde

As a frequent importer of Dreamcast games, I came to love a small studio called G.Rev.

time to read

1 mins

Issue 280

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GAMING 101

Adam Barnes formulates the perfect gaming education for his kids

time to read

3 mins

Issue 280

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FORMULA 1 97

PLATFORM: PLAYSTATION » RELEASED: 1997 » CHEAT TYPE: SECRET STAGE » CHEAT COMPLEXITY: VERY HIGH

time to read

1 min

Issue 280

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ALIEN SYNDROME

REMEMBER THE BACK OF THE ARCADE, WHERE THE NOT-SO-FLASHY COIN-OPS LURKED IN THE DARKNESS, WAITING TO BE DISCOVERED? BACK IN 1987, THIS IS WHERE YOU'D LIKELY HEAR A BLOODCURDLING FEMALE SCREAM THAT COULD BELONG TO ONLY ONE GAME...

time to read

10 mins

Issue 280

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A MULTITUDE OF MEGA MAGAZINES

Marc Jowett holds the front pages with his impressive Sega magazine collection

time to read

2 mins

Issue 280

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THE MAKING OF EARTHWORM JIM 2

THERE AREN'T THAT MANY GAMES THAT CAN CALL THEMSELVES \"ONE OF THE CRAZIEST ADVENTURES OF ALL TIME\". EARTHWORM JIM 2 IS DEFINITELY ONE OF THE TOP THREE CANDIDATES

time to read

9 mins

Issue 280

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KNUCKLES' CHAOTIX

Released on Sega's 32X add-on for the Mega Drive, Knuckles' Chaotix is a colourful 2D platformer that introduced some unique gameplay elements and new characters, as well as giving Knuckles his only ever starring role

time to read

3 mins

Issue 280

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Evercade Multi-Game Cartridges

BLAZE ENTERTAINMENT FINISHES 2025 WITH A BANG

time to read

3 mins

Issue 280

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ENIGMATIC EXCAVATIONS

GAMES ARE OFTEN CANCELLED, AND THIS WAS ESPECIALLY TRUE IN THOSE TURBULENT EARLY YEARS OF THE UK VIDEOGAMES INDUSTRY. MOST DEVELOPERS WOULD EXPERIENCE A FEW, BUT ENIGMA VARIATIONS AND THE OWNERS' SUBSEQUENT COMPANIES HAD MORE THAN THEIR FAIR SHARE. IT'S TIME TO DISCOVER WHY

time to read

10 mins

Issue 280

Retro Gamer

It's-a me, Pauline!

My daughter turned 16 this year, which means I've officially entered the stage of parenthood where anything I say is answered with eye-rolling. It also means I've been thinking a lot about when she was small - specifically the time she inadvertently sent me on one of the strangest, most meaningful missions of my life.

time to read

2 mins

Issue 280

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