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MASTERING THE ZX SPECTRUM

Retro Gamer

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Issue 272

ON 21 APRIL 1982, SINCLAIR RESEARCH UNVEILED ITS LATEST HOME MICRO, THE ZX SPECTRUM. THIS SMALL AND IDIOSYNCRATIC DEVICE WOULD HELP KICKSTART THE UK GAMES INDUSTRY, INSPIRING PEOPLE ALL OVER THE COUNTRY TO START PROGRAMMING. IN THIS SPECIAL FEATURE, WE LERAN FROM SOME OF THEM JUST WHAT CREATING GAMES ON THIS MAGICAL YET FLAWED COMPUTER WAS LIKE

- WORDS BY GRAEME MASON

MASTERING THE ZX SPECTRUM

Released to an eager public that spring day in 1982, the success of the ZX Spectrum had been building for two years. When, in 1980, Sinclair (then Science Of Cambridge) released its breakthrough micro computer, the ZX80, it planted the seeds of what would eventually blossom into the UK's most successful computer of the Eighties.

Sales of the ZX80 were solid rather than spectacular, its value-for-money appeal neutered by a tiny memory (even by contemporary standards) and a flickering display. Undeterred, Sinclair built on the concept, releasing its first major hit a year later, the ZX81. Now users had a serious entry-level home computer, retailing for under £100 and enabling anybody to program using its in-built BASIC language. A 16K RAM pack expansion boosted the power and possibilities of the ZX81 further.

imageDespite the popularity of the ZX81 it is estimated to have shifted over a million units in its lifetime - Sinclair was slow to take advantage. Who knows how much more cash the company could have earned if it had marketed its own 'datacorder' or 'data recorders', essentially a rebranded shoebox-style tape player? Instead, Sinclair focussed on its next entry in the affordable computer market - the ZX82.

MEER VERHALEN VAN Retro Gamer

Retro Gamer

Retro Gamer

007 night fire

THE LATE-NINETIES AND EARLY NOUGHTIES WERE THE GOLDEN YEARS OF JAMES BOND VIDEOGAMES. AT THE CENTRE OF IT ALL IS THE MUCH-LOVED 2002 RELEASE NIGHTFIRE. THE GAME'C CO COMPOSER, AND LIFELONG BOND FAN, JEFF TYMOSCHUK KEENLY PAID HOMAGE TO THE SERIES' ICONIC MUSIC WITH HIS OWN REFERENCE-LADEN SOUNDTRACK

time to read

3 mins

Issue 278

Retro Gamer

Retro Gamer

THE MAKING OF OPERATION WOLF

FEW ARCADE GAMES WERE AS IMPOSING, AS ICONIC OR AS INFLUENTIAL AS TAITO'S HIT COIN-OP THAT REDEFINED THE LIGHTGUN GENRE. IN THIS EXCLUSIVE INTERVIEW, THE GAME'S DIRECTOR TOSHIAKI KATO REVEALS THE UNTOLD STORY BEHIND THE MAKING OF THIS ARCADE MILESTONE

time to read

11 mins

Issue 278

Retro Gamer

Retro Gamer

Hardware Heaven

Following the enormous success of the DS, Nintendo didn't feel the need to reinvent the wheel.

time to read

1 min

Issue 278

Retro Gamer

Retro Gamer

OFFICIAL UK PLAYSTATION MAGAZINE #31

THE PLAYSTATION HAD TAKEN THE WORLD BY STORM AND BUILT AN EARLY LIBRARY OF ICONIC TITLES. NOW THEY WERE GETTING SEQUELS, WHICH WOULD BUILD ON THEIR FOUNDATIONS AND DELIVER SOME OF THE BEST GAMES EVER MADE. THIS MONTH'S DISC FEATURES ONE OF THEM

time to read

2 mins

Issue 278

Retro Gamer

Retro Gamer

Burnout Dominator

HEY, HEY, YOU, YOU, I DON'T LIKE YOUR SOUNDTRACK

time to read

1 mins

Issue 278

Retro Gamer

FEELING THE FORCE

Darran looks back at his longtime affection for Star Wars

time to read

3 mins

Issue 278

Retro Gamer

Retro Gamer

The Bat Man of Best Buy

There was a time, before online preorders, when a console launch felt like a holiday. You circled the date on the calendar, started saving up your money and cleared your schedule as if the whole thing was a proper vacation. And back then, scarcity wasn't much of a concern. As long as you had a retailer nearby and some patience, you had a fair shot. Then came the Flippers.

time to read

2 mins

Issue 278

Retro Gamer

Retro Gamer

Wing Commander

CHRIS ROBERTS DOES STAR WARS

time to read

1 mins

Issue 278

Retro Gamer

Retro Gamer

VERY SMALL VECTREX

David Oghia tells all about the upcoming mini console

time to read

3 mins

Issue 278

Retro Gamer

Retro Gamer

THE MAKING OF LUMINES

FOR OVER 20 YEARS, TETSUYA MIZUGUCHI HAS CHASED THE DREAM OF SYNESTHETIC GAMING WITH SUCH TITLES AS REZ, CHILD OF EDEN, TETRIS EFFECT AND LUMINES. WITH LUMINES ARISE JUST WEEKS AWAY, WE TALK TO THE LEGENDARY GAME CREATOR ABOUT THE MAKING OF HIS ORIGINAL MUSICAL PUZZLER

time to read

9 mins

Issue 278

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