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DIRTY CHEATS

Retro Gamer

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Issue 274

If you're not cheating, you're not trying

DIRTY CHEATS

Our new Secret Service spread makes its debut in this month's issue. With that in mind, we thought we'd share our history with a subject that's rarely discussed in these pages — our experience of using illicit codes, rather than playing games the way they were meant to be played.

NICK

Can you remember the first time you ever used a cheat in a videogame?

TIM

Well not me specifically, but my brother used a paperclip to do something to our Commodore 64 so we could enter some PEEKS and POKES. I can't remember what game we did it for or what it did, but he very sternly told me never to do it because it could wreck the computer! So I didn't.

DARRAN

I can't remember if it's the first cheat I ever activated but for some reason the ability to change the blood in Renegade on the Amstrad from blue to red remains forever in my memory. God knows how you activated though.

NICK

Unsurprisingly, mine was the Sonic 1 level select, which my dad learned from a Saturday boy at the family business. I hoped I'd learn the equivalent code for my Master System version, but it doesn't have one. Did you find yourselves using cheats much when you were younger?

DARRAN

I have to admit, unless the code was a simple series of key strokes like with Renegade, I usually avoided cheats on the Amstrad. Many of them required strings of code that I could never get my head around so I never got to use them. I stayed away from PEEKS and POKES for the same reason. It was all baffling to me.

TIM

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RICHIE SHOEMAKER

PC Zone is one of those magazines that fans still champion long after its closure, and Richie Shoemaker's five years on its staff make him a familiar face to many of them. We learn about his start in games media, how he launched a single-game magazine that outlasted many more mainstream titles, and why he's recently returned to print magazines

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Issue 275

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Future Classic

Modern games you'll still be playing in years to come

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40 YEARS OF AMIGA

IN 1985, COMMODORE LAUNCHED A POWERHOUSE 16-BIT COMPUTER PLATFORM THAT WAS AHEAD OF ITS TIME, AND HOSTED MANY ALL-TIME CLASSIC GAMES. FORTY YEARS ON, WE SPEAK TO DEVELOPERS AND FANS TO CELEBRATE A FAMILY OF COMPUTERS THAT HAS BECOME SIMPLY TIMELESS

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TURBO CHALLENGE-2

WITH ITS INSTANTLY CATCHY AND ENERGETIC MELODY, CRISP DIGITAL SAMPLES AND ARPEGGIOS, BARRY LEITCH'S LAYERED, SOARING TITLE TUNE FOR GREMLIN'S LOTUS TURBO CHALLENGE 2 (OR LOTUS II: RECS AS IT'S KNOWN ON THE MEGA DRIVE) QUICKLY DROVE GAMERS CRAZY WITH EXCITEMENT

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A SUMMER OF GAMES

A LARGE NUMBER OF RETRO-RELATED GAMES ARE ON THE WAY

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THE MAKING OF DRAKAN

EVERYONE KNOWS LARA CROFT, THE TOUGH 3D ACTION HEROINE. BUT HOW MUCH COOLER WOULD SHE BE IF SHE COULDN'T JUST JUMP AND SHOOT, BUT COULD ALSO DISH IT OUT IN HAND-TO-HAND COMBAT AND RIDE A FIRE-BREATHING DRAGON? WELL, THEN HER NAME WOULD NO LONGER BE LARA, BUT RYNN

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Super Pocket: Neo Geo & Data East Edition

WHO WILL WIN THE LATEST SUPER POCKET HEAD TO HEAD?

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TIGER HELI

TIGER-HELI ESTABLISHED TOAPLAN'S REPUTATION AS A SHOOTING GAME POWERHOUSE, EMERGING AS ONE OF THE MOST IMPORTANT, INFLUENTIAL RELEASES THE GENRE HAS EVER SEEN. AND IT'S STILL NOT DONE. LATER THIS YEAR TIGER-HELI LANDS ON ATARI CONSOLES. BUT WHAT MADE IT SUCH A SPECIAL GAME?

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SUPER COLLECTENDO

Mark Smith's love for the SNES comes from lifelong friendships

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SOUL READER 1&2 REMASTERED

RETURN TO NOSGOTH

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