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DINO CRISIS

Retro Gamer

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Issue 270

IN 1999, RESIDENT EVIL CREATOR SHINJI MIKAMI SWAPPED GROANING GHOULS FOR RAMPAGING REPTILES AND THE RESULT WAS DINO CRISIS, ANOTHER SURVIVAL HORROR HIT FROM CAPCOM. JOIN RETRO GAMER AS WE DISCOVER WHY THIS FAN FAVOURITE SHOULDN'T BE DISMISSED AS 'RESIDENT EVIL WITH DINOSAURS'

- MARTYN CARROLL

DINO CRISIS

This is just like that movie." In a game filled with goofball B-movie dialogue, this knowing line, uttered by operative Rick when it starts raining Raptors, is easily the best - and the most genuine. It's a matter of record that the game's director Shinji Mikami was directly inspired by Jurassic Park, but perhaps surprisingly, it was Michael Crichton's original novel rather than Steven Spielberg's adaptation that provided the key influence. Specifically, the scene where Alan Grant and friends visit the Raptor enclosure and witness the creatures hunting in packs. Mikami has commented that, in the novel, the scene is written from the characters' perspective, at eye level, whereas in the movie it's shown from above, a place of relative safety. It was the former approach, and the primordial fear it instilled in Mikami - the fear of being prey - that gave birth to Dino Crisis.

imageThe game follows in the footsteps of his earlier Resident Evil, featuring that familiar mix of action, exploration, puzzle solving and inventory faffage. But damn, those Raptors take things up a notch. The setting is a high-tech research facility on the remote Ibis Island and by the time the game starts, Raptors are already roaming the corridors. They're far more formidable than Resident Evil's zombies, chasing you down at speed and killing you with a couple of bites. Worse, the bullets from your standard handgun seem to bounce off their scaly skin, and when you do down them, they jump right back up! Even worse, they can knock your gun out of your hands, leaving you defenceless. Worse still, you can't just leg it through a door like in

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Back to R-Type

It's very important for you to know one thing: I'm not an actor.

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Issue 279

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BROKEN SWORD II REMASTER TAKES SHAPE

Charles Cecil talks us through Broken Sword: The Smoking Mirror Reforged

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4 mins

Issue 279

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Blippo+

We speak to the designers of an indie game about retro TV that's out of this world

time to read

4 mins

Issue 279

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PORTABLE SONY PASSION

Forever Arcade's Jay Drury loves his handheld gaming, especially Sony's brilliant PSP

time to read

2 mins

Issue 279

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Retro Gamer

Fables of the 360

Iam starting to come round to the idea that the Xbox 360 is the greatest console of all time.

time to read

2 mins

Issue 279

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Retro Gamer

Silent Hill 4: The Room

WHERE GREEDY LANDLORDS ARE THE LEAST OF YOUR WORRIES

time to read

1 mins

Issue 279

Retro Gamer

Retro Gamer

SUPER MARIO BROS

It may not be the oldest trick in the book, strictly speaking, but learning how to access the Warp Zones in Super Mario Bros was a formative experience for many of us.

time to read

1 min

Issue 279

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Retro Gamer

ACHIEVEMENT UNLOCKED

TWENTY YEARS AGO, THE XBOX 360 INTRODUCED A TANGIBLE WAY TO SHARE YOUR GAMING ACCOMPLISHMENTS WITH THE ACHIEVEMENTS SYSTEM. WE LOOK BACK AT HOW IT CAME TO BE AND HOW IT HAS PERMEATED THROUGHOUT THE YEARS, EXPANDING, CHANGING AND INFLUENCING GAMING CULTURE

time to read

8 mins

Issue 279

Retro Gamer

Retro Gamer

Possible mission

When I was 11, Impossible Mission for the Commodore 64 lived up to its name - it was digital cruelty at its finest.

time to read

3 mins

Issue 279

Retro Gamer

Retro Gamer

The Lord Of The Rings: The Third Age

NOW WITH ADDED ACHIEVEMENTS

time to read

2 mins

Issue 279

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