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A TRIBUTE TO CORE DESIGN

Retro Gamer

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Issue 245

CREATED BY FORMER GREMLIN GRAPHICS’ DERBY STAFF, CORE DESIGN FOUND SUCCESS WITH RICK DANGEROUS AND CHUCK ROCK BEFORE CAPTURING THE ZEITGEIST WITH LARA CROFT. RETRO GAMER CELEBRATES THE WORLD-BEATING STUDIO WITH COFOUNDER JEREMY HEATH-SMITH

- RORY MILNE

A TRIBUTE TO CORE DESIGN

Over the course of almost three decades, Core Design was defined by three factors above all others: the passion of  those that worked in its mansion-like offices, its relationship with Sega and the originality of its output. The latter was in no small part down to the firm continuing the anything goes ethos of Gremlin Graphics’ Derby staff – a number of whom had founded Core in 1988.

Core’s launch title, Rick Dangerous, embraced this approach, and was duly lauded for its quirky, inventive platforming. Core’s second title was a conversion of the obscure Sega coinop Dynamite Düx, which in addition to reviewing well marked the beginning of an important relationship for the Derby-based developer.

Early Nineties highlights from Core included the humorous StoneAge platformer Chuck Rock. The first of a successful trilogy, Chuck Rock was also one of Core’s earliest Mega Drive releases, following on from the firm becoming one of only five companies in Europe to gain a publisher licence from Sega.

Core’s arcade racer Jaguar XJ220 and its polygon helicopter sim Thunderhawk followed as the Nineties rolled on, both gracing Sega’s MegaCD after first appearing on the Amiga. Its chart-topping 1994 shoot-’em-up Soulstar was a Mega-CD exclusive.

MEER VERHALEN VAN Retro Gamer

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Back to R-Type

It's very important for you to know one thing: I'm not an actor.

time to read

2 mins

Issue 279

Retro Gamer

Retro Gamer

BROKEN SWORD II REMASTER TAKES SHAPE

Charles Cecil talks us through Broken Sword: The Smoking Mirror Reforged

time to read

4 mins

Issue 279

Retro Gamer

Retro Gamer

Blippo+

We speak to the designers of an indie game about retro TV that's out of this world

time to read

4 mins

Issue 279

Retro Gamer

Retro Gamer

PORTABLE SONY PASSION

Forever Arcade's Jay Drury loves his handheld gaming, especially Sony's brilliant PSP

time to read

2 mins

Issue 279

Retro Gamer

Retro Gamer

Fables of the 360

Iam starting to come round to the idea that the Xbox 360 is the greatest console of all time.

time to read

2 mins

Issue 279

Retro Gamer

Retro Gamer

Silent Hill 4: The Room

WHERE GREEDY LANDLORDS ARE THE LEAST OF YOUR WORRIES

time to read

1 mins

Issue 279

Retro Gamer

Retro Gamer

SUPER MARIO BROS

It may not be the oldest trick in the book, strictly speaking, but learning how to access the Warp Zones in Super Mario Bros was a formative experience for many of us.

time to read

1 min

Issue 279

Retro Gamer

Retro Gamer

ACHIEVEMENT UNLOCKED

TWENTY YEARS AGO, THE XBOX 360 INTRODUCED A TANGIBLE WAY TO SHARE YOUR GAMING ACCOMPLISHMENTS WITH THE ACHIEVEMENTS SYSTEM. WE LOOK BACK AT HOW IT CAME TO BE AND HOW IT HAS PERMEATED THROUGHOUT THE YEARS, EXPANDING, CHANGING AND INFLUENCING GAMING CULTURE

time to read

8 mins

Issue 279

Retro Gamer

Retro Gamer

Possible mission

When I was 11, Impossible Mission for the Commodore 64 lived up to its name - it was digital cruelty at its finest.

time to read

3 mins

Issue 279

Retro Gamer

Retro Gamer

The Lord Of The Rings: The Third Age

NOW WITH ADDED ACHIEVEMENTS

time to read

2 mins

Issue 279

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