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WEIRD WEST

Edge UK

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June 2023

How a team of former Arkane devs wrangled an increasingly Wild West

- NIALL O'DONOGHUE

WEIRD WEST

Format PC, PS4, Xbox One, Xbox Series

Developer WolfEye Studios

Publisher Devolver Digital

Origin Various

Release 2022

When you think of an immersive sim, it’s unlikely that you’d picture an isometric game. Where genre stalwarts such as Deus Ex and Thief work to ground you in the perspective of your character, Weird West is more distant, literally placing you at a remove amid the great American wilderness. Yet poke around the edges of any given level, and Weird West soon reveals itself to be a true example of the form.

Yes, you could kick down the door of a bank controlled by the Stillwater gang and blast your way through hordes of enemies to free a prisoner. But what if you climbed up a ruined structure nearby instead, using your vantage point to spy a second-floor window for entry? In time-honoured cowboy fashion, luring out the Stillwater leader for a high-noon shootout is an option – provided, that is, you learn the right insult to provoke him. Talk to the bartender, meanwhile, and you could procure drugged wine: just the thing to slip to the prison guard.

This stuff seemed to come naturally to the team at WolfEye Studios – which was, after all, co-founded by Raphaël Colantonio, founder of Dishonored and Prey developer Arkane Studios, reuniting with many of his ex-colleagues. One of them is WolfEye co-founder and CEO Julien Roby, who lays out the key design principle that is

MEER VERHALEN VAN Edge UK

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

January 2026

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Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

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GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

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Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

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STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

time to read

13 mins

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Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

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2 mins

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FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

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7 mins

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DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

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Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

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