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Snap decisions

Edge UK

|

June 2024

What inspired the creation of Downpour, which invites you to turn photos into games?

Snap decisions

One thing interactive entertainment has always been short on, when it comes to covering life’s essential subjects: games about tea. Correcting this imbalance might not have been V Buckenham’s intent in developing game-creation app Downpour, but it does seem to be infused within it. In January 2022, Buckenham began tweeting short games made using a tool she’d been tinkering with since leaving her role of lead game designer at Niantic (see ‘Passing Go’). The first of those games, posted on New Year’s Day, opens on a photograph of a kitchen counter holding a kettle, teabags and milk, which must be tapped in the correct order, lest you find yourself scolded.

In March, when Downpour launched in app stores, developer Terry Cavanagh tried his hand at the nascent tea-making genre, with just the kind of mechanical twist you’d expect from the creator of Super Hexagon and VVVVVV. Unlike Buckenham’s game, A Proper Cup Of Tea (at the risk of spoiling it, for those who haven’t played yet) rewards every possible combination of ingredients, in any order. A triple-teabag-and-milk brew, a cup that holds only sugar cubes, even a straightforward cuppa – these are all equally viable routes to an S-Rank.

MEER VERHALEN VAN Edge UK

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

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Street Fighter 6

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

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Wreckreation

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