Poging GOUD - Vrij
INSIDE BASEBALL
PC Gamer US Edition
|August 2022
How 38 STUDIOS’ failed MMO gave us Kingdoms of Amalur: Reckoning

Must have been born under a lucky star, this one,” mutters the gnome pushing the cart that carries your dead body. His voice is leaden with irony. Your luck extends only to the fact that your corpse is in one piece. A fat lot of good that’ll do you on your way to the incinerator.
It’s an opening most reminiscent of Planescape: Torment, the classic RPG that begins in similarly macabre circumstances. But it also evokes The Elder Scrolls— namely the census taker who processes your entry to Morrowind, and mentions that you were born under a certain constellation. In that game, it’s a detail that contributes to a sense that you’re favored by the gods, and fated for great things. Here, in Kingdoms of Amalur: Reckoning, it’s a winking reference that acknowledges the Bethesda pedigree of lead designer Ken Rolston, as well as the fact that things will be different this time.
Rather than fated, you are fateless. Returned from the dead by gnomish experiments, you are the only living individual in Amalur whose story in the great tapestry of destiny has already concluded. That makes you both an exciting and dangerous figure: Able to lay down your own path, and knock the fates of others off course.
KINGDOM COME
Behind this premise, and the fiction of Amalur, was the American fantasy author RA Salvatore. The Drizzt creator directed his writers to research-creation and destruction myths, and to find patterns in folklore. He circulated short stories about key characters around the office at 38 Studios, where Amalur was first conceived as the backstory of an MMO. But that MMO would never come out, and Amalur wouldn’t live beyond its first reckoning.
Dit verhaal komt uit de August 2022-editie van PC Gamer US Edition.
Abonneer u op Magzter GOLD voor toegang tot duizenden zorgvuldig samengestelde premiumverhalen en meer dan 9000 tijdschriften en kranten.
Bent u al abonnee? Aanmelden
MEER VERHALEN VAN PC Gamer US Edition
PC Gamer US Edition
CODEBREAKERS
Threatened by homogeneity, PC gaming needs proprietary engines more than ever
4 mins
December 2025

PC Gamer US Edition
JOY OF HEX
Nightdive's HERETIC + HEXEN remaster plays with the past to entertain the future
3 mins
December 2025

PC Gamer US Edition
BALMORA, FROM THE ELDER SCROLLS III: MORROWIND
The RPG town that became more than just a hub: it was home.
3 mins
December 2025

PC Gamer US Edition
THE ART OF ILLUSION IN THE ELDER SCROLLS IV: OBLIVION REMASTERED
Is it possible to survive in Oblivion with nothing but stealth, Starlight and misplaced self-confidence?
7 mins
December 2025

PC Gamer US Edition
HIT THE DECK
Despite their overwhelming popularity, handheld PCs raise some tricky questions
3 mins
December 2025

PC Gamer US Edition
DRAKAN: ORDER OF THE FLAME
A classic action-adventure PC exclusive that still brings the heat.
5 mins
December 2025
PC Gamer US Edition
HOUSE OF FURY
Speaking to indie publishing powerhouse RAW FURY's CEO Pim Holfve about the key to its success
12 mins
December 2025

PC Gamer US Edition
SMASH REMIX
The Super Smash Bros of your dreams, assuming you haven't slept since Y2K.
4 mins
December 2025

PC Gamer US Edition
GHOST IN THE PC
On the other side of the world with PHANTOM BLADE ZERO, a 'kungfupunk' action epic in the making
11 mins
December 2025

PC Gamer US Edition
"Your techbro boss is absolutely ready to replace you with AI"
A job your parents won't understand is the most relatable part of TRUER THAN YOU
2 mins
December 2025
Translate
Change font size