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The Eternal Cylinder

Edge

|

December 2019

Survival gaming with a powerful sense of the inevitable

The Eternal Cylinder

Crack your shell, and it’s the first thing you see: broad as a tsunami, tall as a mushroom cloud, blazing like a forest fire. Videogames aren’t exactly running short on global armageddons, but the Cylinder is one of a kind – an almost comically implacable force, grinding up landscapes laid down moments before by the game’s procedural generation systems.

It rarely gives us a moment to breathe during our hands-on, and yet, there is something consoling about it. Held back for brief intervals by ancient towers, the Cylinder limits your time within each swathe of randomised terrain, and thus avoids the exhaustion and aimlessness so many games that proffer ‘endless possibilities’ inspire. It’s a source of terror, yes, but it’s also a reminder not to get over-attached to things, and if nothing else, it leaves you in no doubt as to which way you should be heading.

Where the Cylinder simplifies, flattening alien ecosystems that recall the menageries of Ace Team’s previous

MEER VERHALEN VAN Edge

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

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Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

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GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

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Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

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What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

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Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

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FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

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DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

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Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

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