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Ring of Steel

Edge

|

October 2021

How a small Sheffield indie was entrusted with the future of boxing videogames

Ring of Steel

Boxing is home to the one-on-one: that primordial, binary drama promising either total victory or abject loss. It’s a setup that favours the underdog, allowing them to tip the established order with a single knockout – or, if they can keep up the momentum, set win ratios that would leave Call Of Duty players dumbstruck. It’s a model Steel City Interactive has followed as only a real boxing aficionado could. In less than two years, the fledgling Sheffield company has built a roster of top-level licenses that take several scrolls down its official site to appreciate in full. After a decade of boxing game drought, the biggest names in the sport have lent their endorsements and likenesses to the innocuously named eSports Boxing Club, making it impossible to ignore. And it’s a feat that’s been achieved in the fashion of all the greats: one-on-one.

“Over the last 18 months we’ve been going and speaking individually to the agents, the managers, the boxers, to try and get them into the game,” studio head Ash Habib explains. “There were some hard obstacles that we had to cross to convince people that we’re in this for the long haul and we’re going to see this through.”

This is not how sports games are usually made. Typically, sports have central bodies that own and regulate the use of their licences, leading to partnerships with major publishers. EA, for instance, has long enjoyed sweeping deals that enable the use of famous names and faces in

MEER VERHALEN VAN Edge

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

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4 mins

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Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

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2 mins

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GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

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Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

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4 mins

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STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

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Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

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FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

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7 mins

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DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

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Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

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