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Psychonauts 2

Edge

|

November 2021

The upside of such a large cast is having more brains to probe – and some of them have multiple segments

Psychonauts 2

We wonder if Tim Schafer has finally retired that Google Doc. Back in E349’s cover feature, he told us he’d been using it to collate notes ever since Psychonauts’ release: ideas that came to him over the intervening years, whether at random junctures or after meeting fascinating people who inspired him to imagine what their inner worlds might look like. Many ended up on note cards that were combined with others to form more solid concepts for the sequel’s brain spaces. By the time the credits have rolled, we’re convinced there can’t have been many left over.

Yes, Psychonauts 2’s cup runneth over with a giddy, go-for-broke energy. There is a palpable sense here of a developer seizing the unlikely opportunity it has been presented, and with the help of Microsoft’s money, going hog wild with it. This is, in every sense, a game that feels like it has been gestating in Schafer’s mind for that length of time. Occasionally that overburdens the story, not least in a lengthy recap that has to fill us in on both the events of the original and those of VR continuation Rhombus Of Ruin – a necessary evil, since the story picks up where that game left off. Even so, it could perhaps have been handled a little more elegantly.

We praised the brisk cutscenes in our preview, but there’s a glut of them here, collectively resulting in a big exposition dump near the start. It packs in references to existing characters and figures from

MEER VERHALEN VAN Edge

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

January 2026

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Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

Edge UK

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GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

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Edge UK

Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

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STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

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13 mins

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Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

2 mins

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FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

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7 mins

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DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

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Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

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