Poging GOUD - Vrij

String Theory

Edge

|

June 2019

After cutting ties with Microsoft, Remedy is back at the reins. Its transformative new game shows a studio in the process of redefining its future

- Jen Simpkins

String Theory

Remedy is no stranger to a power struggle. Not to imply that its ten-year relationship with Microsoft was entirely imbalanced: the studio is keen to stress that the 2016 breakup was amicable and that both parties remain friends. The Xbox owner did take the kid, though, in the form of the publishing rights for Quantum Break. And while the partnership produced great things while it lasted, there were always concessions to be made.

Alan Wake sold well, for instance, but not well enough to convince its publisher to greenlight the full sequel that Remedy had been working on. Quantum Break, meanwhile, would almost certainly have been more successful were it not exclusive to the console that lost the generation war, and spliced with a mediocre television show as part of the publisher’s vision of itself as a multimedia mogul.

It was time to reassess. Tero Virtala found himself at the heart of the process, first joining the studio as a consultant in the spring of 2016, just before the launch of Quantum Break and with the prospect of independence on the horizon – a fresh start. “We evaluated what was good, what should be developed, and what should be the future direction of the studio,” he says, referring to a select group of key players at the studio. “We had a huge talent pool already back then: 130 people capable of creating really unique, standout games. But clearly something was not in order – how was it possible, with this amount of talent, that creating a new game always took four, five, six years?”

MEER VERHALEN VAN Edge

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

January 2026

Edge UK

Edge UK

Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

Edge UK

Edge UK

GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

January 2026

Edge UK

The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

January 2026

Edge UK

Edge UK

Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

January 2026

Edge UK

Edge UK

STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

time to read

13 mins

January 2026

Edge UK

Edge UK

Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

2 mins

January 2026

Edge UK

Edge UK

FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

time to read

7 mins

January 2026

Edge UK

Edge UK

DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

January 2026

Edge UK

Edge UK

Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

January 2026

Translate

Share

-
+

Change font size