Facebook Pixel League Of Their Own | Edge - Entertainment - Lees dit verhaal op Magzter.com

Poging GOUD - Vrij

League Of Their Own

Edge

|

February 2019

How Private Division is staking a claim for ‘the new middle’ with two of 2019’s most adventurous new games.

League Of Their Own

You don’t hear so much talk about the so-called ‘squeezed middle’ these days. Sure, between bedrooms and blockbusters can still be a risky place to be: a no-man’s-land where mid-tier games struggle to gain traction, lacking the development and marketing budgets to compete with the big boys, and with overheads higher than indie teams who don’t need millions of sales to stay in business. And yet that niche seems to be widening. The recent spate of Japanese hits is testament to that, and as the ambitions of successful indies grow, and as high-profile developers leave major franchises to pursue smaller-scale projects, a new wave of publishers is stepping in to help these studios realise their visions.

Enter Private Division. Conceived by Take Two ’s Michael Worosz and Ed Tomaszewski, the subsidiary’s existence was officially announced just over a year ago, in December 2017. But by then it had already been in operation for two years. Allen Murray, an industry veteran with experience at Bungie and PopCap, among others, recalls first meeting with the two in 2015, as the indie studio he’d been running, AtomJack, was shuttered. “When I let them know about the decision to close down, the conversation shifted to, ‘Well, we actually need some help to get this new initiative off the ground.’” Murray tells us. “Over a period of months we found that we had a lot in common and I came on board towards the end of the year. Essentially I was employee number one for the label.”

Technically, Private Division’s first game was

MEER VERHALEN VAN Edge

Edge UK

Edge UK

IMITATION GAME

This AI thinks she's a person. Do you choose to kill her dream?

time to read

7 mins

July 2026

Edge UK

Edge UK

Mouse: PI For Hire

Look at the bottom third of the screen, in almost any given frame of Mouse: PI For Hire, and you'll find developer Fumi Games wearing its influences on its sleeve — or rather, what extends from them.

time to read

4 mins

July 2026

Edge UK

Edge UK

Will: Follow The Light

There is a big difference between not being able to solve a puzzle and not being able to understand what a puzzle is asking you to do.

time to read

4 mins

July 2026

Edge UK

Edge UK

Dosa Divas

Isn't this precisely the passionless enshittification of cookery the game's heroes are meant to be resisting?

time to read

4 mins

July 2026

Edge UK

Edge UK

AN AUDIENCE WITH... JENOVA CHEN

The designer synonymous with games as art on 20 years of Thatgamecompany

time to read

13 mins

July 2026

Edge UK

Edge UK

Tomodachi Life: Living The Dream

Shigeru Miyamoto, Donald Trump and Ganondorf walk into an ice-cream parlour. No, that’s not the setup to a joke, but a regular Tuesday afternoon in Tomodachi Life.

time to read

4 mins

July 2026

Edge UK

Edge UK

Pragmata

It's somewhat ironic, given the game's subject matter, that the AI of its would-be Terminators is severely limited

time to read

7 mins

July 2026

Edge UK

Edge UK

Replaced

Replaced's opening 30 minutes show enormous promise. You play as Reach, an advanced, coldly rational artificial intelligence accidentally implanted into the body and brain of its human creator.

time to read

4 mins

July 2026

Edge UK

Edge UK

Mixtape

Even as it feels increasingly like a relic, the concept of the mixtape endures.

time to read

4 mins

July 2026

Edge UK

Edge UK

D-TOPIA

A perfect world? Just don't forget to smile

time to read

3 mins

July 2026

Translate

Share

-
+

Change font size