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Kerbal Space Program 2

Edge

|

November 2019

A landmark space sim leaves its home solar system behind

Kerbal Space Program 2

Dozens of attempts were made by many Kerbal players before one reached the moon. Heaven knows how many tries it will take to reach another solar system. In development at Planetary Annihilation studio Star Theory following the departure of series creator Squad, Kerbal Space Program 2 raises the stakes like only a NASA-endorsed space sim can. You can now build colonies on other planets, allowing you to shift your launch facilities away from the debris-strewn grasslands of the Kerbal homeworld. You can also build orbital stations, bolting together zero-G dockyards for ships too vast to build on the ground – vessels with the fuel capacity required to travel to another star. Everything looks rather spectacular even in pre-alpha, with more elaborate geometry, textures and lighting than in the 2011 game, and everything is, once again, very fragile. Place a coupling awry and that hand-crafted spacecraft is just an SFX set-piece waiting to happen.

As ever, the goblin-like Kerbals themselves take such mishaps in their stride, grinning idiotically while their rockets teeter over midlaunch. Newcomers to the Kerbal series may find the possibilities more intimidating, but creative director Nate Simpson promises us that, for all its fresh complexities, this will be a more accessible simulation. “We think some of the original game’s hardcore image is undeserved, because the core concepts aren’t actually as impenetrable as they might seem,” he says. “What we’ve learned from iteration around the control process is that a lot of these core concepts can actually be taught very intuitively through animation. When these things are presented visually, they’re a lot easier to digest.”

MEER VERHALEN VAN Edge

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

January 2026

Edge UK

Edge UK

Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

Edge UK

Edge UK

GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

January 2026

Edge UK

The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

January 2026

Edge UK

Edge UK

Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

January 2026

Edge UK

Edge UK

STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

time to read

13 mins

January 2026

Edge UK

Edge UK

Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

2 mins

January 2026

Edge UK

Edge UK

FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

time to read

7 mins

January 2026

Edge UK

Edge UK

DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

January 2026

Edge UK

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Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

January 2026

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