Poging GOUD - Vrij

Islanders

Edge

|

July 2019

Sometimes you find yourself having to curb your aesthetic instincts for the sake of your points tally

Islanders

Ah, and those mansions fit together so neatly, too. Like two L-shaped tetrominoes locked together in a permanent embrace – and right next to the city centre, to boot. But this new one needs moving. Shifted a little to the left and rotated to a jaunty 60-degree angle or thereabouts, it gains us five extra points. And what do you know? That leftover space looks just about enough to squeeze in a tower. Or maybe a park. But then again, that cluster of houses on the other cliff could be a more inviting spot – and we won’t lose any points to the brickyard if we stick it there…

Islanders is nominally a laid-back, streamlined strategy game about building cities on procedurally generated islands. But it’s a city-builder without any of that pesky infrastructure to worry about. There’s no resource management to speak of. You’ve no need to concern yourself with how to get workers from residential area A to industrial zone B. And yet despite its self-imposed limitations, it’s still a game where you have to think very carefully about location.

That’s partly because space is at a premium. You can’t flatten out these islands; rather you need to take natural features into account when designing your city. And progress depends on how you arrange your buildings: each comes with a points tally when placed, which can rise or fall depending on where it lies in conjunction with others. You’ll need to reach a certain total to unlock one of two packs of six buildings, repeating until you eventually accumulate a score big enough to move on to a fresh challenge on a larger (and usually more topographically complex) archipelago.

MEER VERHALEN VAN Edge

Edge UK

Edge UK

Post Script

Battlefield 6's singleplayer offering wouldn't have matched Call Of Duty in 2011

time to read

2 mins

Christmas 2025

Edge UK

Edge UK

Post Script

The art of not fighting

time to read

3 mins

Christmas 2025

Edge UK

Edge UK

Absolum

In its branching structure and buffet of combat techniques, it can stand toe to toe with any champion

time to read

4 mins

Christmas 2025

Edge UK

Edge UK

Ball X Pit

Fire and petrol. Coke and Mentos. Beans and toast. Of all the potent combinations to emerge throughout recorded history, Kenny Sun's Ball X Pit offers one of the most devious concoctions yet: Vampire Survivors and Breakout.

time to read

2 mins

Christmas 2025

Edge UK

Edge UK

COLLECTED WORKS JERK GUSTAFSSON

From making Quake maps to reviving Wolfenstein, with a master of firstperson videogame design

time to read

14 mins

Christmas 2025

Edge UK

Edge UK

Dreams Of Another

The man in pyjamas may be holding an automatic rifle, but as we keep the trigger squeezed, rattling out an infinite supply of bullets, Dreams Of Another feels as therapeutic as PowerWash Simulator.

time to read

2 mins

Christmas 2025

Edge UK

Edge UK

Battlefield 6

There's always a way to throw yourself back into the fray or to grab a breather and assess your options

time to read

6 mins

Christmas 2025

Edge UK

Ninja Gaiden 4

Ninja Gaiden 4 revels in the transgression of refusing to stop where you'd normally expect

time to read

4 mins

Christmas 2025

Edge UK

Edge UK

BACK TO LIFE

Herobeat Studios hopes for redemption in the face of environmental collapse

time to read

1 min

Christmas 2025

Edge UK

Edge UK

RETRY.EXE

Inside the long and gruelling journey of Lunar Software's sinister sci-fi horror

time to read

14 mins

Christmas 2025

Translate

Share

-
+

Change font size