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Wolfenstein Ii: The New Colossus

Edge

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September 2017

Wolfenstein Ii: The New Colossus

Wolfenstein Ii: The New Colossus

The empty wheelchair – a maligned horror cliché cameoed in everything from BioShock to Alien Isolation. You know the drill: creep into a room and a light flickers; a vacant chair sits lifeless; a bloodied hand mark on the floor, its owner having been dragged unceremoniously into the shadows.

Things are different in Wolfenstein II. There’s a wheelchair, but it’s not for incidental environmental flourish. Instead, MachineGames uses it to transform returning protagonist William ‘BJ’ Blazkowicz into a mobile weapon. Set five months after the first game,

MEER VERHALEN VAN Edge

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The man in pyjamas may be holding an automatic rifle, but as we keep the trigger squeezed, rattling out an infinite supply of bullets, Dreams Of Another feels as therapeutic as PowerWash Simulator.

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How is the IDGA Foundation pushing for a more global, diverse set of game-makers?

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FEAR EFFECT

From Crow Country to Resident Evil 9, horror games are still in their ascendancy. But what are the tricks behind making players scared? And can the popularity last?

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Final Fantasy Tactics: The Ivalice Chronicles

You have to wonder about the internal processes at Square Enix when it comes to rereleasing its back catalogue. We wouldn't be shocked to learn that decisions governing when and in what form a past gem will be thrust into the spotlight again are made by lottery. Final Fantasy I–VI get pixel remasters, VII gets a mega-budget trilogy. Dragon Quests I–III? The HD-2D treatment. Dragon Quest VII? A 3D reimagining.

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The Outer Limits

Journeys to the farthest reaches of interactive entertainment

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SLEEP AWAKE

An experimental, mind-bending night terror

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