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Rocket Science

Edge

|

August 2018

How Starlink: Battle For Atlas has the tricky business of toys-to-life down to a fine art.

- Jen Simpkins

Rocket Science

Fantasy is all very well when it comes to toy spaceships and virtual worlds, but business is another matter. As such, there’s something irresistibly audacious about Starlink: Battle For Atlas. Ubisoft Toronto’s open-world space adventure is powered by a set of model starships, which can be disassembled and reassembled into various combinations that are then replicated, and used, in-game. It is, to all intents and purposes, a toys-to-life game.

And toys-to-life, you may remember, is currently on a bit of a downward spiral, to put it mildly. Following the success of Activision’s Skylanders, the nascent genre inflated rapidly, with plenty of would-be imitators throwing their RFID-tagged statuettes into the ring. The market, it seemed, was smaller than anticipated – one or two varieties of expensive plastic videogame is likely enough for most households – and the toys-to-life bubble is, if not already burst, looking dangerously fragile. Most of the genre’s superstars have shut up shop: Disney Infinity and Lego Dimensions have ceased production entirely, while the Skylanders series is currently on indefinite hiatus.

These were games attached to huge brands: Spyro The Dragon being the foundation for Skylanders, Star Wars for Disney Infinity, and not just the eponymous plastic brick but any number of pop-culture darlings in the case of Lego Dimensions. By contrast, Starlink is an original IP that Ubisoft Toronto hopes will capture the hearts and minds of eight-to-twelve-year-olds – and those of their parents – everywhere.

MEER VERHALEN VAN Edge

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

January 2026

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Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

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GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

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Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

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STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

time to read

13 mins

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Edge UK

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Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

2 mins

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FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

time to read

7 mins

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DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

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Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

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