Ga onbeperkt met Magzter GOLD

Ga onbeperkt met Magzter GOLD

Krijg onbeperkte toegang tot meer dan 9000 tijdschriften, kranten en Premium-verhalen voor slechts

$149.99
 
$74.99/Jaar
The Perfect Holiday Gift Gift Now

Marvel vs Capcom : Infinite

Edge

|

July 2017

One of the most impenetrable fighting games around shows its friendly side

Marvel vs Capcom : Infinite

Well, we needn’t have worried about complexity. When Marvel Vs Capcom: Infinite was announced, we’ll admit to being concerned at what the change to a two-on-two structure would do to one of the most varied and flexible fighting games on the market. In Marvel Vs Capcom 3, you chose three characters, then an assist – a special move that could be performed by an off-screen teammate – for each of them, from a choice of three. In a game with a huge roster, there were millions of potential team combos. Yet in Infinite, motivated by a desire to make a spectacular, but often impenetrable, game more accessible, Capcom has reduced team sizes, and done away with assists. By the end of our first sit down with the game, however, any lingering worries have not so much faded away as been Hyper Comboed into deep space.

When Infinite was announced at last year’s PlayStation Experience, Capcom made much hay of the Infinity Stones, a handy mechanical MacGuffin borrowed from Marvel lore. You choose your two warriors, and then a stone, which gives each team member an extra move to use in open play, and an Infinity Storm – a powerful, time-limited status buff – when a meter is filled. The Capcom line is that this mechanic does the job of a third character, and while that might be stretching things a bit, the Stones certainly offer something that wasn’t available in previous games in the series. Three are available in the build we play, and while we’ve little chance of understanding their true utility in the space of a couple of hours, the possibilities are already intriguing. An early favourite is the Space Stone, which when fully powered up traps the opponent in a rectangular box for a spell, limiting their moveset as well as their movement.

The Stones are vital, certainly: they give

MEER VERHALEN VAN Edge

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

January 2026

Edge UK

Edge UK

Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

Edge UK

Edge UK

GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

January 2026

Edge UK

The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

January 2026

Edge UK

Edge UK

Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

January 2026

Edge UK

Edge UK

STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

time to read

13 mins

January 2026

Edge UK

Edge UK

Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

2 mins

January 2026

Edge UK

Edge UK

FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

time to read

7 mins

January 2026

Edge UK

Edge UK

DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

January 2026

Edge UK

Edge UK

Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

January 2026

Translate

Share

-
+

Change font size

Holiday offer front
Holiday offer back