Poging GOUD - Vrij
Lost Sphear
Edge
|March 2018
There are surprises in the storytelling, with one or two genuine shocks, even if one twist is blindingly obvious
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Centred on a plucky group seeking to revive lost places by summoning old memories, Lost Sphear’s story might seem a little on-the-nose coming from a studio whose raison d’etre seems to be just that. As with its wintry debut, I Am Setsuna, this is a consciously old-fashioned JRPG, designed to evoke fond feelings of a time before extravagant, fully voiced cutscenes and lavish presentation became the norm. It uses the same top-down camera as its predecessor, and also features a turn-based battle system with realtime elements. There’s some shared terminology, too, and a melancholic undercurrent to its narrative. Yet if this spiritual successor of sorts has been pressed into a similar mould, it’s not quite the production-line number it first appears – and not only because you have a party of four this time, rather than three.
The world’s still blanketed in white, but it’s not snow that’s covering the ground; rather, a strange phenomenon is occurring whereby towns and villages are becoming ‘lost’ – replaced by a twinkling, empty space. It turns out that they’re not so much gone as forgotten: the residual memories of these places have somehow attached themselves to nearby monsters, and only by defeating them can our heroes reinstate these settlements and their inhabitants.
Dit verhaal komt uit de March 2018-editie van Edge.
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