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Impact Winter
Edge
|April 2017
Mojo Bones feels the chill as it reimagines the survival genre.
The park, or at least what’s left of it, is a surreal sight buried under 50 feet of snow. Now hollowed out into a frozen cave, it has become a network of chilly, gloomy chambers in which we’re searching for components that can be used to build a basic heater for the abandoned church that we, and four other survivors, have commandeered as a shelter. Mid-search we happen across an injured man who begs us to bring him medical supplies. We agree, triggering a new event, but our inventory is stuffed full of breeze blocks, metal pipes and scrap metal. Deep down, we know we’re not coming back. On the arduous return trip to the church a notification pops up to tell us that the event can no longer be completed, and we know that the man no longer needs our help.
Impact Winter’s post-apocalyptic world is severe and unforgiving – a vast, potentially deadly tundra in which opportunities, items and other survivors appear randomly while you do your best to keep your five-strong party alive for the 30 days it will take for help to arrive. But while the harsh winter, base management, and focus on surviving until you’re rescued evokes comparisons with 11 bit studios’ This War Of Mine, Impact Winter offers a profoundly different experience.
“We’re fans of the game, but stylistically it’s very different to Impact Winter,” lead designer
Dit verhaal komt uit de April 2017-editie van Edge.
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