Prøve GULL - Gratis
THE NEW WEST
PC Gamer US Edition
|July 2023
Five years old, HUNT: SHOWDOWN is still the most interesting FPS in gaming

The exquisite tension of the pervasive unknown," is how general manager David Fifield describes Hunt: Showdown in a sentence.
Fifield joined Crytek in July 2022 after working on huge games like Halo and Call of Duty but fell in love with Hunt, determined to work on this weird multiplayer FPS. "The atmosphere is moody and forlorn, the landscape is corrupted and threatening, the tension builds with every step that you take, every noise that you hear... and that just keeps building and building, far longer than a typical shooter lets that build up before it just breaks into a gunfight."
Anyone who's stepped into Hunt knows exactly what Fifield is talking about. When it launched into Early Access five years ago, it made a strong impression by putting you in a hostile setting with disturbing AI monsters and other players, giving you cowboy-era technology to deal with them. That core experience has remained intact. In its three maps, plentiful overgrowth-maybe the most in the genre-obscures sight lines and makes it possible to stage authentic ambushes. Listening is a rich skill within Hunt, with even a snapping twig in the woods being a helpful source of information. Half a decade later, its emphasis on atmosphere, audio-visual fidelity and gritty gunplay sets it apart from other shooters.
When it first launched, we were still learning the phrase for its format: 'extraction shooter'. Competing teams of one, two, or three players, fighting over bounties and racing to 'extract' while dealing with AI enemies. There wasn't much precedent for this sort of thing when Hunt arrived. Battle royale games emerged at the end of 2017, but they pitted humans against each other and forced them into confrontation. Escape From Tarkov had been released only the year before but its modern military world was a far cry from Hunt's 19th century. It's a choice that gives the game more than just a distinctive look.
Denne historien er fra July 2023-utgaven av PC Gamer US Edition.
Abonner på Magzter GOLD for å få tilgang til tusenvis av kuraterte premiumhistorier og over 9000 magasiner og aviser.
Allerede abonnent? Logg på
FLERE HISTORIER FRA PC Gamer US Edition
PC Gamer US Edition
MACHINE GOD
DEUS EX's influence can be quietly felt throughout gaming like the tendrils of a clandestine organization, but it could have ended up a Command & Conquer game if not for an unlikely intervention. This is the story of how it was made, 25 years ago
11 mins
October 2025

PC Gamer US Edition
"After King Arthur's Rammstein-style resurrection ritual, I'm ready to serve"
Bending the knee for TAINTED GRAIL: THE FALL OF AVALON's amnesiac king
2 mins
October 2025

PC Gamer US Edition
LITTLE GUYS
Friends come in all shapes and sizes
3 mins
October 2025

PC Gamer US Edition
“Doom Eternal turned you into a kind of armored wasp”
Playing DOOM: THE DARK AGES is an opportunity to slow down, and marvel at the graphics tech
2 mins
October 2025
PC Gamer US Edition
FIRST CLASS
Satan's favorite deckbuilder returns aboard MONSTER TRAIN 2
3 mins
October 2025

PC Gamer US Edition
CRIMSON DESERT
Open-world action that continues to look strong but unwieldy
5 mins
October 2025

PC Gamer US Edition
SPICE JAM
Craft and fight for your life on Arrakis in Funcom's survival MMO DUNE: AWAKENING
6 mins
October 2025

PC Gamer US Edition
TWO POINT MUSEUM
More like 'Two point-Oooooh!'
3 mins
October 2025

PC Gamer US Edition
WALK THE LINE
The ants know the score in THE SPIRIT OF THE ANTS
1 mins
October 2025

PC Gamer US Edition
PLAGUE RECOLLECTION
Making all the Reik moves in VERMINTIDE 2
2 mins
October 2025
Translate
Change font size