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GALAXY QUEST
PC Gamer US Edition
|September 2024
HOMEWORLD 3 is a flashy, ambitious RTS, but some of the original magic is missing

The sight of Homeworld 3’s sleek, indomitable mothership preparing to jet off into the unknown, accompanied by radio chatter and a moody score, feels like a homecoming. For newcomers, it’s a striking scene; for veterans, it calls to mind the original mothership getting ready to leave Kharak—the beginning of one of the best strategy games ever created. It’s enough to make you all tingly.
Homeworld 3 wants to remind you of its legacy a lot, especially in the campaign. After the events of Homeworld 2, Karan S’jet, the mothership’s navigator, was sent on a mission to deal with a looming crisis, but she never returned. Twenty years later her protégé, Imogen S’jet, is following in her footsteps, with a new mothership and a new fleet that must strike out on their own, once again without support.
But where the original Homeworld often took a minimalist approach—from its narrative to its map design—Homeworld 3 is comparatively busier, with maps full of debris and terrain, and a story that constantly wants you to take a break from the fun stuff so you can listen to boring conversations in hideous cutscenes that look ripped from a bad ’90s sci-fi game. The plot is mostly forgettable nonsense and I confess I checked out pretty quickly. The good news, though, is that the missions are largely brilliant.

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